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Crashes on scene changes


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KSP: 0.90

Problem: Crashes on scene changes

Mods: (all of these are the latest version)

Toolbar

ActionGroupManager

ATM

Firespitter (Stripped down to just the electric engines)

HL Airships

KAS

Hyperedit

Mechjeb2

Modstatistics

ModuleManager

Nasamission

Squad

Romfarer docking camera/cameras

Scansat

Reproduction steps: Switch from vab to space centre/ launch or vice cersa, switch from SPH to space centre/runway and vice versa.

Log: Player.log

It happens every 1in5 scene changes, and is becoming unbearable. Any help would be great.

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You're running out of memory:

KSP(22997,0xa088e1d4) malloc: *** mach_vm_map(size=33554432) failed (error code=3)

*** error: can't allocate region

*** set a breakpoint in malloc_error_break to debug

Receiving unhandled NULL exception

If you're using ATM-basic, switch to aggressive. Otherwise, either removed modded parts, or increase the scale setting in KSP/GameData/ActiveTextureManagement/settings.cfg.

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You're running out of memory:

If you're using ATM-basic, switch to aggressive. Otherwise, either removed modded parts, or increase the scale setting in KSP/GameData/ActiveTextureManagement/settings.cfg.

KSP(22997,0xa088e1d4) malloc: *** mach_vm_map(size=33554432) failed (error code=3)

*** error: can't allocate region

*** set a breakpoint in malloc_error_break to debug

Receiving unhandled NULL exception

Thanks man, I hope that this helps

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So i was changing my ATM to aggressive, but i decided to see how the game runs without it, and lo and behold, Now KSP Uses LESS RAM. I'll see how it goes without it, but It's gone from using 2.44 GB (The point at which it crashed,) to 1.82GB. Strange.

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Even moar interesting, is that the basic version, when reinstalled uses even less RAM than aggressive. What is going on?

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Even MOAR interesting is that the RAM usage seems to keep rising with every scene change, until the game crashes...

- - - Updated - - -

Out of Curiosity, what is the RAM limit on Mac 32 bit ksp?

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