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ModuleManager script for communications


Px05119

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This probably isn't the place to post, but I'm looking for an old script that I've found on here before.. It was made for Module Manager to add communications abilities to command pods, instead of having additional parts. Search is useless as I have no clue how to word it to find what I want without sifting through hundreds of posts, and programming/coding is NOT my strong point so I'd end up breaking the game if I make it myself.. I know it's out there though, or was about a year ago. Hopefully someone can point me in the right direction.

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Just data transmission. If I recall, the one I got off here simplyadded the Communotron's data transmission stats to all command pods.

You can try this added to it to be safe crew 1 to 3 https://dl.dropboxusercontent.com/u/72893034/ModuleDataTransmitter_2_CommandPod.cfg.zip

@PART[*]:HAS[!MODULE[ModuleDataTransmitter],#CrewCapacity[1]]
{
MODULE
{
name = ModuleDataTransmitter

packetInterval = 0.4
packetSize = 2

packetResourceCost = 10.0
requiredResource = ElectricCharge
}
}

EDIT- You can open notepad or any text editter and copy all that and save it as a cfg and if you have ModuleManager.*.*.* installed put it in KSP/GameData and your good to go.

EDIT- If your using RT you can use

@PART[*]:HAS[!MODULE[ModuleSPU],#CrewCapacity[1]]:FOR[RemoteTech]
{
%MODULE[ModuleSPU] {
%IsRTCommandStation = true
%RTCommandMinCrew = 6
}

%MODULE[ModuleRTAntennaPassive] {
%TechRequired = unmannedTech
%OmniRange = 3000

%TRANSMITTER {
%PacketInterval = 0.3
%PacketSize = 2
%PacketResourceCost = 15.0
}
}
}

EDIT- Whoops just seen, I targeted all crew parts if you want just commandpod parts here Lol dam just seen this will get probecores too. https://dl.dropboxusercontent.com/u/72893034/ModuleDataTransmitter_2_CommandPod2.cfg.zip

@PART[*]:HAS[@MODULE[ModuleCommand],!MODULE[ModuleDataTransmitter]]
{
MODULE
{
name = ModuleDataTransmitter

packetInterval = 0.4
packetSize = 2

packetResourceCost = 10.0
requiredResource = ElectricCharge
}
}

Edited by Mecripp2
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Well, I'm not sure what it is, but it's just NOT working. I've used your last one, and one of my own, and neither of them are working. I put the .cfg in GameData right next to the mm dll. Tried with mm 2.5.6 and my 2 dozen mods, and mm 2.5.8 no mods. It just won't add data transmission to any command module.

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