Tuareg Posted January 18, 2015 Author Share Posted January 18, 2015 LOve it! I just sat in a my central and watch the monitor as my rocket fly away, then the screen on the monitor got bluer and bluer and i guess thats the cams max distance?For suggestions, a nice thing would be to have a sender and transmitter. So you can place a sender or transmitter on a vessel, and have a transmitter then you use and detect before taking of with another vessel. Is it possible? If not, increase the distance?Also, a 360 pov would be nice, and (dont know if its possible) to actually transmit from a cam on a vessel in space or ex near a planet, back to kerbin an get science for it? really neat plugin!sadly i dont think its possible to transmit from a vessel not actually loaded but i will try once i will have time Link to comment Share on other sites More sharing options...
ahappydude Posted January 30, 2015 Share Posted January 30, 2015 I appriciate that ^^ Here is a screen from latest station So neat having a indoor camera station for all your need. I dont want to poke to much in your plugin but i will try to incrase the way you can use the cameras with modifed anthena or something like that Link to comment Share on other sites More sharing options...
Tommygun Posted January 30, 2015 Share Posted January 30, 2015 Interesting, I can finally make Jed his own little bomb disposal robot to remove all that unexploded debris all over the runway. Link to comment Share on other sites More sharing options...
ahappydude Posted January 30, 2015 Share Posted January 30, 2015 Interesting, I can finally make Jed his own little bomb disposal robot to remove all that unexploded debris all over the runway.Also aslong as you have it attached with kas to a vessel you can send rovers down from orbit and so on Link to comment Share on other sites More sharing options...
Alshain Posted January 30, 2015 Share Posted January 30, 2015 (edited) This looks really promising. I followed it on KerbalStuff. Keep up the good work! Edited January 30, 2015 by Alshain Link to comment Share on other sites More sharing options...
Tuareg Posted February 1, 2015 Author Share Posted February 1, 2015 fixed a couple of little bugsadded viewrangeadded scale option to monitorsenjoy Link to comment Share on other sites More sharing options...
ximrm Posted February 1, 2015 Share Posted February 1, 2015 -quick fix addedredownload if parts don't appear. Link to comment Share on other sites More sharing options...
problemecium Posted February 2, 2015 Share Posted February 2, 2015 This mod is pretty l33t because you posted it at 13:37 ;POh, and because the actual mod is cool too. Now we won't have to pretend that OX-STAT solar panels are TV screens. Link to comment Share on other sites More sharing options...
ahappydude Posted February 2, 2015 Share Posted February 2, 2015 (edited) fixed a couple of little bugsadded viewrangeadded scale option to monitorsenjoy Ohh neat update you gys! I have to re-launch my station but i gladlely do that hehe. Are you looking into adding an sort of transmitter to? A idea i had is, what if you could steer the cam with an actiongroup(if thats even possible) and adding an option so it goes up and down . Just thoughts not a must do =) cheers and thanks for this mod Edited February 2, 2015 by ahappydude Link to comment Share on other sites More sharing options...
Tuareg Posted February 9, 2015 Author Share Posted February 9, 2015 1.1 released!Other than the bugfixes a WiFi camera has been added!It works within 2.5km Link to comment Share on other sites More sharing options...
ximrm Posted February 10, 2015 Share Posted February 10, 2015 Now it's even easier to distinguish! Link to comment Share on other sites More sharing options...
ahappydude Posted March 26, 2015 Share Posted March 26, 2015 Possible to add an record function? Would be neat to find "lost" footagge of prev travels haha. Thanks for the hotfixes to Link to comment Share on other sites More sharing options...
ximrm Posted March 27, 2015 Share Posted March 27, 2015 Theoretically it might be possible. Theoretically. Partially. But I don't think it's a good idea.It would slow down the game, make it more unstable and your harddrive would be full in an instant, especially if you're going to record kerbal time. Record things on ships that are not in range isn't possible. Link to comment Share on other sites More sharing options...
ximrm Posted May 22, 2015 Share Posted May 22, 2015 No new update: still seems to work with current version. Link to comment Share on other sites More sharing options...
Mecripp Posted May 22, 2015 Share Posted May 22, 2015 Did you ever found away to get JSI to show up on screen ? Link to comment Share on other sites More sharing options...
ximrm Posted May 23, 2015 Share Posted May 23, 2015 Sorry, can't really help you there. I'm the artist, not the programmer. Tuareg is not available at the time.The raster prop compatibility has been added in v1.04 and our cameras should work with their screens. The other way around..not so much.Though it was never intended to work with JSI stuff. But feel free to work on a patch. The code is provided. Link to comment Share on other sites More sharing options...
iDisOrder Posted May 23, 2015 Share Posted May 23, 2015 (edited) First, thanks so much for updating thisI've been following this since I saw this video on it. Now excuse my ignorance, but what's the difference between the regular camera and the wifi?I'm using this IFX Command Module to build a mother ship.I want to stick screens in the front bay area and monitor other ships and satellites in my fleet.What camera do i use for this? Edited May 23, 2015 by iDisOrder Link to comment Share on other sites More sharing options...
ximrm Posted May 23, 2015 Share Posted May 23, 2015 (edited) Just use the Wifi camera if you're unsure.In fact, you could use any camera. The WiFi is pretty much the same but was added because people didn't get it that you could place it anywhere you wanted.(though I think it has some tweaks iirc and I added an antenna)It's just important that the camera has to find the signal. It normally already has contact with the monitor and you can undock a part, splitting the camera and monitor onto two vessels. But they have to stay in interaction-/renderrange(2.5km - more doesn't work). The connection still remains and you can see what the other vessel is doing on the monitor.You can also add a cam or monitor later by docking or using KAS(full KIS support will come eventually). Then just look for the signal.Edit: Sorry, it wasn't updated, but I recently tested our mods for compatibility and they still work. We both have currently not much time to work on these, but you can expect minor updates and patches to work with other mods later. Edited May 23, 2015 by ximrm Link to comment Share on other sites More sharing options...
iDisOrder Posted May 23, 2015 Share Posted May 23, 2015 (edited) It's just important that the camera has to find the signal. It normally already has contact with the monitor and you can undock a part, splitting the camera and monitor onto two vessels. But they have to stay in interaction-/renderrange(2.5km - more doesn't work). The connection still remains and you can see what the other vessel is doing on the monitor.You can also add a cam or monitor later by docking or using KAS(full KIS support will come eventually). Then just look for the signal.Edit: Sorry, it wasn't updated, but I recently tested our mods for compatibility and they still work. We both have currently not much time to work on these, but you can expect minor updates and patches to work with other mods later.Is there a way to increase the range?and if so, would that cancel the need for the 2 to be docked initially?I was hoping to launch satellites and have the ship already in orbit pick up the signalSorry for the misinformation about the update, CKAN alerted me it was updated. Edited May 23, 2015 by iDisOrder Link to comment Share on other sites More sharing options...
ximrm Posted May 24, 2015 Share Posted May 24, 2015 I'm not a programmer and can't give you and adequate answer but as far as I know this is not possible since it's limited by the game(engine).Believe me, we wish we could have done that. Maybe it's possible but you ought to ask a programmer who knows the game and engine about that issue.Yes, I marked it as updated, but didn't change any files. Was the only way to let people know that it still worked. Link to comment Share on other sites More sharing options...
iDisOrder Posted May 24, 2015 Share Posted May 24, 2015 I'm not a programmer and can't give you and adequate answer but as far as I know this is not possible since it's limited by the game(engine).Maybe it's possible but you ought to ask a programmer who knows the game and engine about that issue.ok someone else confirmed the limited range is built into the code.Thanks for responding.Just one more question and I'll stop harassing you (for now):If you move out of range of a camera then return back to within range, does the signal get picked up again? Link to comment Share on other sites More sharing options...
ximrm Posted May 24, 2015 Share Posted May 24, 2015 (edited) I actually don't remember. It's been a while since we did the testing. It might happen and you might search for it again. The only way that I can guarantee would be to reconnect ships physically, eg. by KAS/docking.I really wish I could help you more, but I just picked up KSP again. Edited May 24, 2015 by ximrm Link to comment Share on other sites More sharing options...
iDisOrder Posted May 24, 2015 Share Posted May 24, 2015 but I just picked up KSP again.same here.it's like learning to walk all over again ;(thanks for answering me Link to comment Share on other sites More sharing options...
Mecripp Posted August 21, 2015 Share Posted August 21, 2015 Is there a way to get a web page to show up on the screens ? Link to comment Share on other sites More sharing options...
ximrm Posted August 22, 2015 Share Posted August 22, 2015 Now that is pretty exotic. It might be possible, but not without modifying the mod. I'm afraid you'll have to do it yourself or ask for some help. The source code is provided maybe you can find a programmer to do that. We're out of KSP. Link to comment Share on other sites More sharing options...
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