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[.90] node_stack snaps but won't connect


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I have been fighting with this for a while. Did some searches, and only found people trying to use a mod that has this problem, and no suggestions on how to fix it.

Problem:

When trying to connect an object to another in VAB, the nodes will snap, but the objects stay red, and won't connect.

After much playing I have found that ALL nodes fail EXCEPT the last defined orientation and it's opposite.

eg:

node_stack_top = 0.0, 5.0, 0,0, 0.0, 1.0, 0.0, 6
node_stack_bottom = 0.0, -5.0, 0,0, 0.0, -1.0, 0.0, 6
node_stack_connect01 = 0.0, 0.0, 5,0, 0.0, 0.0, 1.0, 6
node_stack_bottom01 = 0.0, 0.0, -5,0, 0.0, 0.0, -1.0, 6

In this example, Connect01 and bottom01 work, but top and bottom don't. If I change the order they are defined in the config file to have connect01 and bottom01 defined first, it switches which 2 work. If I have more nodes defined matching the working orientation, those also work.

The stock "Rockomax HubMax Multi-Point Connector" has this issue as well. in this case, it doesn't matter since it is symmetrical. You can just rotate and find a node that works. After it is placed, you can connect to the other nodes.

Attempted work-arounds:

  • I tried the clipping option in the debug menu in VAB. Doesn't change the problem.
  • Place the object using the a working node, change root to it, disconnect the rest of the vessel and connect it to the node you want to use. Change root back to where you want it. This works until you have 2 parts with broken nodes that you want to attach to each other.
  • Make all nodes have the same orientation in config, then rotate them after the are connected in VAB.

The last hack works for me, but when "Joe Kerman" in the wild tries the mod, he will most likely not find this answer, because Joe has a rather high stupidity rating. Sorry Joe...

Anyone know how to fix this issue? Or do we just need to wait for the bug to be fixed?

Edited by Felson
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