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They said it couldn't be done! MWAHAHAHAHAHAHA!!


Runescope

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I now feel compelled to build one of these on minmus to make a beeline between colonies. Anyone know how much of a freakout the game would have if I made a track several kilometers long? (using hangar extender, I'm looking at the length of the runway, which is what, 6km?)

Some have experimented with long structures, but find they tend to blow up a bit when reloaded. Long ago when experimented with a railways mod, I used kerbtown static objects for tracks. There were problems with imprecision in lining parts up, and collision detection wasn't always good enough to prevent the train passing through the track when I ran it at high speed.

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Allllllrighty then!

After various iterations of both track and car, I think this is the final version that I'm going to stick with.

I give you the Mk7 KSP Monorail! I've gotten it up to 35m/s (126km/hr or 78Miles/hr) which is highway speeds, so that's pretty good. It usually sits between 20 and 30 going around corners with the throttle wide open. But I HAVE limited the thrust to 35%. Even now it will shove the track sideways a bit at every corner lol.

It's all stock with the exception of the UbioZur Welding mod (http://forum.kerbalspaceprogram.com/threads/107273-0-90-UbioZur-Welding-Ltd-Continued-2-1-1-%282015-01-14%29) to save on the part count.

My next thing to try is to get the tracks selectable in the Kerbal Attachment System so that I can build tracks outside of the SPH. Maybe even get one over 2.5km long!

Enjoy!

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Very Cool Very Neat Track. I cant wait for this to be combined with kerbside etc to have a real rail line. Evan just to the 1 between the VAB and the Pad would be a great addition to the game if it worked and would add a bit of soviet style realism to it. :)

Edited by KandoKris
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They called me CRAZY to try! They said I was MAD! Well, I'll show them, I'll show them ALL!

So ... here's the thing I want to show you. :D

Yes, that is a working monorail. :D It doesn't go fast, about 10m/sec (36km/hr or 22 Miles/hr) at maximum speed. Well, not exactly. It WILL go faster, but anything faster than 10m/sec and it doesn't corner well. You can see that at about the 3Min mark. lol

I'd like to find a way to get a longer straight stretch so I can open up the throttle. Right now the entire track is assembled in the SPH. I've experimented with constructing a track section by section, but they keep blowing up for some reason as I link them together.

To keep the part count down, I've used the UbioZur Welding Ltd. Continued Mod to make each track section. I ended up having to make a right-curving track and a left curving track because of how root parts attach. But it works fairly well.

That would make a nice transport system in an off-world colony. : )

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