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Massive problems with crashes


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Greetings,

I have some really Crashproblems with KSP. I'm not sure, if it's because RAM runs out or some incompatible mods. Crahes mostly happen when I recover vessel and sometimes at change from a building to the map.

I run on a

AMD FX 8350 Eight Core

Win7 64

KSP runs at 32bit. I allready tried the commandline adds (opengl, dx11), but that didn't help either.

I would be happy for every help :)

error log: https://www.dropbox.com/s/63yv541ccld9fhl/error.log?dl=0

output log: https://www.dropbox.com/s/gffe1kpg4hzyq68/output_log.txt?dl=0

my mods: https://www.dropbox.com/s/y3e7lzaa20gwhnt/installed%20mods.png?dl=0 (LazTek - only LR installed,

Interstellar is the updated Version from here http://forum.kerbalspaceprogram.com/threads/104943-0-90-KSP-Interstellar-port-maintance-thread, same with RPM, thats from here http://forum.kerbalspaceprogram.com/threads/57603-0-25-RasterPropMonitor-putting-the-A-in-your-IVA-%28v0-18-3%29-8-Oct)

Edited by momoko1979
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I'm not knowledgable enough to sort through the logs, but I would almost guarentee a memory issue based on the amount of mods you are running. An easy way to check is to fire up KSP alongside Task Manager and watch the memory column of KSP.exe to see if it is approaching the limit.

I also do not see ActiveTextureManagement in your addon folder, which is practically essential when running more than a few mods on Windows. B9 and Intersteller alone push me close to the limit. Not to mention you have EVE which is memory heavy as well as a ton of part packs.

Edit: After reviewing I do see ATM there (I believe x86-Agressive is ATM). I was confused as you showed all your mods zip folders vs. the actual GameData folder. I would still assume memory issue.

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