Jump to content

Optimal Launch TWR Charts


ScottWright

Recommended Posts

I did some calculations for optimal TWR assuming your rocket has a coefficient of drag = 0.2 (Which is almost always the case in v.90)

TWR and Ascent Velocity Charts

I plan on adding one for each atmospheric body you can land on. Non-atmospheric bodies have an optimal TWR of infinity as you may already know.

Link to the guides these come from.

They aren't complete, so you wont see all of them yet.

Edited by ScottWright
Added link to guides
Link to comment
Share on other sites

One question-- For Duna/Eve, is the TWR relative to the local gravity (since it's Thrust to Weight), or is that really a "Thrust to Mass" ratio?

Thrust to weight. The in-flight TWRs are dynamic with local gravity and altitude. The launchpad TWRs are what you would see as if it was on Kerbin's surface.

I can add the calculations later. I'm on mobile now.

to rkman:

It isn't a whole lot different. I'm working on it next, but I'm guessing the velocity difference for a 10 deg angle would be 1.015 times the terminal velocity.

1.41 for a 45 deg angle.

By the time you get to a 45 deg turn, I hope you aren't relying on these numbers anyway. The fuel and engine mass for such high TWRs isnt worth the gravitational losses.

Edited by ScottWright
answer rkman
Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...