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Mods: Backwards Compatable?


AstroRick

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I'm loath to say it, but I can't get .90 to run on my computer. It crashes more than grandpa did before they took his license away.

Version 24-2 purrs right along though. I am using both the texture compression mod and the trick about forcing openGL. I can run this version of KSP all day without a hitch, with all the mods I use. That's fine too; space isn't about the economics for me. It's about the explos... er... exploration.

What I would like to know is this; will mods developed for version .90 generally work for this older version of Kerbal? If the only difference is tweaking some text in a file somewhere to get a mod to run, I am comfortable with doing this.

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If the mod has a .dll built against 0.90, it is almost certain not to work on an earlier version.

If it's just parts, then it will probably work.

That doesn't matter either. If the mod is not using methods with a signature that was changed between versions it would still work.

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