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Competition


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I did not check to see if this has already been suggested;

I'm suggesting KSP implement competition to career mode. Have one or several "competing" agencies whose progress can be compared to your own. You get major contracts and awards for beating them to the Mun or Duna, and lose out if they are the first to plant the flag. Similarly, it might be interesting to see "foreign" stations/equipment during your travels, and it might even be a fun dynamic to build joint stations with your competitors.

Just an idea.

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That was probably on the Already Suggested List, or something.

And the WNTS isn't a list of features they're not including, at all. It's just a list of things that is has continually proven a waste of time to discuss, either because members have been unable to discuss it rationally without getting upset to the point of attacking each other or because it has been discussed ad nauseum and there is almost never anything new to say on the matter.

It's hard to find new or actually interesting suggestions when the entire section is crammed with 50 "PLEASE ADD MULTIPLAYER" threads, etc.

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I'd like to see this sort of thing in multi-player (if it ever happens now) with the rival agencies being those in your friend list.

Would also like to be able to issue contracts to your friends and pay them out of your own "funds" if they accept the contract and succeed.

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If this ever happens the first thing as soon as I am able to I'd drop an asteroid on a rival space center. :D Nothing personal, just business.

ROFL! I laughed out loud at that. This should give you negative reputation points. :sticktongue:

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This is a non-real time way to do multiplayer.

1. Have 2-3 locations for space centers in KSP. 2 are equatorial, 1 someplace else. You are assigned one of the first 2 at random each career, or in harder diff mode you can pick the 2d (higher latitude) site.

2. KSP adds the ability to record flights. (i.e.: keeping a log of all control inputs)

3. Add a new requirement for flights. You would have a pull-down for each launch where you assign it to a contract, or a destination (if you leave blank it doesn't record). This links the mission recording log to a certain mission (say "explore the Mun").

4. The game then sets up a rival space program that is "AI." This is easy, because once in orbit, everything is on rails, anyway. Your game would pop on the net, and "borrow" a flight from another person's game to populate these "AI" missions. The game would have to record executed maneuvers, etc, so that when loaded into your game, they would simply repeat exactly what they did in their game. So at day XXX, year 1, another player at the other launch site sent a munar probe to land. Your game happens to borrow that (it goes out looking for craft assigned to "explore the mun," and picked that randomly), and if you happened to be in orbit above their site, you'd see the rocket launch, and you could track its progress.

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