Jump to content

Modded 64k Career game UPDATE Year2 Day36 (09/05/2017)


Shania_L

Recommended Posts

Y2 D15, KSC

  Reveal hidden contents

Also today, Mun Orbit

Loki II arrives in Mun SOI, 81m/sec inclination change to 21 degrees so as to overfly landing zone after capture.

Y2 D16, Mun Orbit

  Reveal hidden contents

Y2 D16, KSC

  Reveal hidden contents

Duna Mission Progress

The optimal 5,000dV window passed today, from now on the transfers get shorter in duration and more expencive in dV, 96 days until the 10,000dV cutoff date.

Operational components;

Cerbarus Ib, Minmus fuel ISRU currently in LKO

Financed components under construction

Cerbarus Ic, identical sister to Ib under construction
Medea IIIb, Heavy varient MethaLox tanker for Minmus operations and Duna operations, awaiting launch
Medea IIIa, lander varient, under construction

Design finalised components awaiting funding

Decender IV, Minmus support craft, Duna/Ike crewed lander, ~260,000 Funds
Charon Drive Unit, big pile of fuel tanks and NTRs, ~750,000 Funds
Charon Crew modules x3, Charons payload, the bit what keeps the Kerbals alive and busy, ~480,000 Funds

Components in design

Duna surface equipment, habitation, science, mobility etc, 100,000 Funds (or 300,000 if independent transfer to Duna).
Duna landing system for above equipment, 100,000-300,000.

Misc other costs

Crew delivery to Charon, 80,000 (double if they need to be recovered from orbit first)
120 Funds, slap up meal at Mrs Miggins pie shop for crew before departure.
10,000 Funds, lifetime councilling for Mortimer after siging the cheques for this mission.

Edited by Shania_L
Link to comment
Share on other sites

  • 2 weeks later...

Y2 D17, Low Kerbin Orbit, Pandora Station

  Reveal hidden contents

Y2 D19, KSC.

  Reveal hidden contents

Y2, D19, Mun Orbit

  Reveal hidden contents

Y2 D20, Various locations.

  Reveal hidden contents

 

Edited by Shania_L
Link to comment
Share on other sites

  On 12/14/2016 at 9:37 PM, CSE said:

Is there a specific KCT feature that makes this happen? I'd use multiple build lines a lot more if I understood it properly.

Expand  

It is not an actual 'feature' in my old version of KCT, I do know the current version has a few features I do not. The way I use it is by taking  advantage of the build time reduction associated with recovered parts. Parts recovered after a flight are considered the same as parts on scrapped vessels.

The way it works is that you build the launcher on one line, your payload on another and let them both complete. Then as KCT bases its build time on a combination of value/mass you scrap the cheaper one and all of its components go into the recovery bin, you then modify the other so that it is a complete object. As all of the modified parts are then drawn straight from the recovery bin their build times are considerably shorter.

If like me you use a standard launcher design, you are already benefiting from the time bonus for regularly used parts, by recovering the lower stages/boosters you also add them to the recovery bin and your next vessel using them builds faster.

Link to comment
Share on other sites

  • 3 weeks later...

Ok, I am back after a longer than expected winter break, although I haven't been able to get time to post I have had some time here and there to get some more progress done.

Y2 D22, KSC

  Reveal hidden contents

Also on Y2 D22, Mun

  Reveal hidden contents

Y2 D24, KSC

  Reveal hidden contents

Also Y2 D24, Pandora Mun Station

  Reveal hidden contents

Y2 D25, KSC

  Reveal hidden contents

Duna Mission Progress

Production of the Drive unit and booster should be ready for launch within 15D
Once the funds have cleared from the (assumed) successful recovery of the Mun Plant Science experiment, production can begin on the habitation modules.
Cerbarus Ib arrives at Minmus on Day 33, Helmdar orbital scanning has already highlighted rich sources of Karbonite.
Due to hyperbolic and not very stable orbit predictions, Medea IIIa and DecenderIV will arrive at Minmus the day after (approx).

With 11 out of the 12 Kerbanauts KSC has access to currently in space (only Elory is on Kerbin) we will probably have to recover the crew of Pandora Mun to Kerbin to crew Charon, they also need to return their Mun surface science anyway after the Loki II landing.

Edited by Shania_L
Link to comment
Share on other sites

  • 1 month later...
  On 2/8/2017 at 4:40 AM, CatastrophicFailure said:

So, um... been over a month now... moar?

Expand  

I know, work has been manic since new years, late shifts and weekends ... I have been able to find time here and there to get on and play and I have got some progress. Mainly with mission design which lends itself better to shorter sessions, although I have been finding this also suits rover driving.

This is not dead, it may be a slightly short epoisode but I will try to get something out this week.

Link to comment
Share on other sites

Ok, here we go a very delayed episode, but as I said in my previous post, work has been mad since new years and I havent been able to string together enough time to get much progress done. Todays episode should bring you up to date with where I am as of today.

 

Year2 Day 26, Minmus

Lunic IIIc (launched ages ago, robotic surface probe on Minmus) makes a short biome hop from its last site to a location identified by the orbiting Helmdar resource scanner.

Putting down on a gentle incline in the slopes biome, Lunic samples the surface and uncovers a 'rich' 8.28% Karbonite content which its onboard micro drill can recover 0.014 l/sec. It also performs a basic probe report to complete a Minmus surface science contract.
Contract payment 131,001 Funds, 1 Science, 423 Reputation.

This will serve as a beacon for the location of the Minmus fuel refinary.

Year2 Day 26, Mun

  Reveal hidden contents

Year2 Day27, Kerbin

  Reveal hidden contents

Year 2 Day 28, Mun orbit

  Reveal hidden contents

 

Edited by Shania_L
Link to comment
Share on other sites

  On 2/18/2017 at 3:39 PM, FL-T400 said:

I have a question, I have gotten to the point where stock ksp poses little challenge for me and I was wondering if I should jump straight into 64k or if there is some intermediary planet scale?

Expand  

6.4x is one of the more common upscales, however there are fairly well developed 3.2x and 5x mods available. Then ofcourse there is the Sigma Dimensions mod which will let you rescale to anything you like.

However if it is difficulty you are after, simply making it bigger wont change your game much beyond requiring a bigger rocket, I found more difficulty or leaning was required by using real fuels, remotetech (maybe not so much now with this in stock) FAR aerodynamic failures and lifesupport.

Hope this helps :)

Also, your previous post RE the recoverable boosters, I have been thinking about this recently and I am not sure how effective recoverable boosters are. If you compare my recoverable HoundDog Ic and the disposable SkyBolt VI. They both lift around 700-900kg to orbit however SkyBolt VI is considerably cheaper to operate and faster to build. I dont think even with KCT the benefits of recovering parts is worth the added complexity, cost or mass penalty of putting a recovery system onboard. Sticking a parachute on top of strapon boosters is the only possible exception as they need a nosecone anyway, but then side boosters are pretty cheap to start with.

  On 2/13/2017 at 7:32 AM, CatastrophicFailure said:

Ancient Norse legend, apparently.

Expand  

Some Norse, some Greek, others I have no idea :)

 

Edited by Shania_L
Link to comment
Share on other sites

  On 2/18/2017 at 11:02 PM, Shania_L said:

I have been thinking about this recently and I am not sure how effective recoverable boosters are.

Expand  

Even with Real Fuels (as in stock), the cost of propellant is still proportionally high compared to the cost of the hardware. This negates the benefits of stage recovery. Sad fact: my RSS spaceplane can actually be as expensive or even more expensive to operate than a single-use rocket, simply because it requires a lot more fuel for an equivalent payload.

We can adjust the cost of the various fuels in the community resource config files. (I chose to keep expensive fuel because it fits the backstory of my resource-starved Earth).

Link to comment
Share on other sites

  • 3 weeks later...

Ok back again, hopefully working hours have returned to normal now and I can get predictable 'playtimes' and start to actually get this Duna mission underway.

This episode could have been released one of two ways, I had a little content for a short episode followed by a mad period of lots of stuff all happening at the same time which has required me to flick back and forth between craft. Once again I am endebted to Kerbal Alarm Clock for allowing all this to be possible! I have chosen to wait until I got through it all and you get this bumper episode with many things happening.

Year 2 Day 28, Mun Surface

  Reveal hidden contents

Year 2, Day 29, Kerbin orbit

  Reveal hidden contents

Year 2, Day 30, Mun

  Reveal hidden contents

Year 2 Day 31, KSC

  Reveal hidden contents

Year 2 Day 33, Low Kerbin orbit

  Reveal hidden contents

 

Edited by Shania_L
Link to comment
Share on other sites

  On 3/6/2017 at 11:15 PM, Shania_L said:

Approaching at quite a steep intercepting angle Medea II requires a 555m/sec matching burn, with no payload carried and all 8 motors burning this burn takes all of 12 seconds.

Expand  

 

  On 3/6/2017 at 11:15 PM, Shania_L said:

470 seconds later Decender IV lights up its engines for the 1,050m/sec Minmus capture burn. Aldmore and Sigbert endure nearly 2G for the 45 seconds it takes to capture to 33 x 33km orbit.

Expand  

 

  On 3/6/2017 at 11:15 PM, Shania_L said:

Then after a relatively leasurely 19 minutes of peace Cerbarus Ib arrives at its own Pe to perform a breaking burn of 651m/sec, taking all of 22 seconds at 3G.

Expand  

Am I seeing a pattern here? Oh yes. Moar thrust!

You, madame, are a TWR barbarian.

Glad to see that your ISRU concept works though. And kudos for actually testing it before sending a crew (who's life depends upon it) off into the void with it. :D

Link to comment
Share on other sites

  On 3/7/2017 at 8:33 PM, UnusualAttitude said:

Am I seeing a pattern here? Oh yes. Moar thrust!

You, madame, are a TWR barbarian.

Glad to see that your ISRU concept works though. And kudos for actually testing it before sending a crew (who's life depends upon it) off into the void with it. :D

Expand  

TtW ratio, its not just a good idea, its the Law!

As I mentioned, these craft have excessive thrusts for the missions they are currently performing due to being designed not only for Duna, but for significantly heavier payloads.
Medea III which carried Cerbarus to Minmus did so with 10% (if that) fuel load when it left orbit, it is designed to be able to match the trajectory of Charon and lob 8-10 tonnes of payload at Duna on the fast track transit. Fully fuelled they are going to need all the thrust they have, and then some!

I have only self modded the one MethaLox engine, so it comes in one size only, Decender has one of them, Medea III has two and the Medea IIIb variant is designed for lifting payloads from Dunas surface, it has 3. That one arrives at Minmus next, we shall see if it can best the current capture burn record of 22 seconds at 3G :)

As for testing the ISRU, that is a side effect, I really need Minmus to fuel Charon. Lifting 2-300 tonnes of Methane from KSC with my current stable of lifters would not only take many many launches but would be prohibitively slow and expencive. 25t a time so between 10-15 HDIV launches just for fuel, it takes over a day to reset the launchpad from a HDIV launch and I have to get Charon and its components up too with time ticking away on the transfer window. Not to mention the cost, HDIV eats around quarter a mil Funds each launch, you are looking at spending 2x the hardware costs of Charon simply fuelling it.

Minmus on the other hand has unlimited quantities of free fuel in a nice shallow gravity well, the only issue lies in being able to harvest it fast enough.

Link to comment
Share on other sites

  • 1 month later...
  On 4/30/2017 at 1:05 AM, CatastrophicFailure said:

Hello? Hello? Hello?

Is there anybody in here? :wink:

...Moar?

Expand  

Wow, 2 months already? I have been somewhat lacking in post numbers recently. In my defence I have been out of the country for a few weeks of that, and I'm going to be away for another few fairly soon but after that (end of May) it should calm down and I'll get regular timings again.

I have a few things achieved (also a random screwup that I have no idea how it occoured as it was something I was very definately paying attention to so that it didnt happen!) but not enough content for a decent post, I'll see if I can get something together before I go away again.

Incidentally A380s are awesome, double height cabins = soo much headroom!

Link to comment
Share on other sites

  On 4/30/2017 at 9:22 AM, Shania_L said:

Incidentally A380s are awesome, double height cabins = soo much headroom!

Expand  

Indeed, I believe that it is the only airliner on which you can successfully shoot the music video of a rock band and still have headroom to spare.

  Reveal hidden contents

I'm glad to see you are still around, and looking forward to moar, too...

Edited by UnusualAttitude
Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...