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Node/Navigation Help Needed


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Hi Guys,

Successfully landed (and returned) from Mimus last night. Sure was a struggle. Realizing I could wait for a better alignment to not have to mess as much with inclination, I decided against it because I wanted to figure out how to use a node with more than just pro/retrograde. So I launched and made sure I would need to adjust inclination to pick up Minmus. I struggled for a half hour with the nodes and could sure use some practical help understanding navigating and how to use the nodes. I've read several tutorials and understand what the various directions do to your orbit, but I can't put it all together in practice.

Nodes seem impossible to tweak gradually. No matter how hard I try the node adjustments happen to fast and too drastically. Is there a modifier key or some other way to more gradually adjust your nodes?

How do you know how to change your orbit accurately? Are you just trying to "match up the lines" and look at them from different angles to get your inclination? I have Kerbal Engineer, can I be using that to help me with navigating and chancing my orbits?

Somehow I was able to adjust my node leaving Kerbin and after messing with it for 20 minutes somehow managed to get a Minmus encounter. Honestly I have no idea what I did to get it to happen so I can't repeat it.

Any tips or other suggestions would be great. Seems pretty daunting trying to get any further than Minmus at this point.

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Step 1: Get to a parking orbit around Kerbin (I'm assuming you can do this so I'm not explaining it.)

Step 2: Match inclination with Minmus.

  • Find minmus on the map and set target.
  • AN and DN modes will appear on your orbit. Create a maneuver node at the closest one.
  • Adjust the pink triangle markers until hovering over the AN or DN marker shows 0.0
  • Burn. Double check to make sure your AN/DN are 0 after deleting the node

Step 3: Find an encounter.

  • Create a maneuver node on the opposite side of Kerbin from Minmus and extend it prograde until it crosses a little bit beyond Minmus orbit.
  • Grab the center white circle and drag the node around your orbit so the AP is ahead of Minmus current position in Minmus orbit
  • Keep going till you find an encounter.
  • Adjust that encounter until AP is as close as you can to Minmus without getting below the highest peak, make sure your coming in behind Minmus orbit direction so you will orbit correctly (unless you want to go backward, which may be desired for some contracts).
  • Adjust using the prograde/retrograde to get closer if you need to, only after you are as close as you can adjusting your burn time (white circle).
  • Use the pink triangles to adjust the inclination you want, you can usually eyeball it pretty close and adjust it like you did Kerbin later, but it's cheaper fuel wise to get close now
  • Burn

Step 4: Capture

  • Once you get to your new Pe around Minmus, burn retrograde to capture.

Step 5: Return trip.

  • Wait till your craft is on the side of Minmus facing Kerbin (or create a maneuver node there, right in the middle). This assumes you went in for the 0 degree inclination or close to it. (doesn't have to be perfect, but not polar). If you are orbiting backward from Minmus rotation (180 degree inclination), create the node furthest from Kerbin on the other side.
  • Burn prograde for a cheap return. In most cases you will be able to go straight into the atmosphere, other times you may have to get close leave Minmus SOI and burn retrograde at you AP around Kerbin. (For the Mun you will always get in the atmosphere)

Edited by Alshain
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Alternativley, if you grab the opposite handle (so retrograde if you want to go prograde) and push it IN, you also add prograde speed, but not as fast as when you dragged the prograde out.

Further, as a more advanced, but cheaper version of Alshain's guide to get to Minmus, you could swap step 3 and step 2.

So you'd first make a prograde manouver to get your orbit out to Minmus for an encounter. At this point you won't get an encounter, because the inclination is all wrong. That is the next step.

AFTER you are on your way to Minmus, you will pass a accending/decending node. At this point, adjust your inclination to match Minmus. If you did it right, you will now have a close encounter with Minmus, if not a full encounter. Because you are moving slower during the inclination change (further away from Kerbin), it will be cheaper to do, and thus you save fuel.

NOTE: this only works if you already have a feel for when where you should place the first manouver node (to get out to Minmus). This will come with experience. After you've been to Minmus a few times, you'll instinctively know where to start burning (same with Mun. Eventually you won't even need a manouver node to get to the Mun anymore, you'll know exactly when to burn)

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You can also double click on Minmus to shift focus to it, that helps when precision adjusting your maneuver node from a distance where it's cheaper.

Sometimes the Mun will get in your way. It's not common because they are on different inclinations, but still possible since minmus crosses the Mun's inclination twice in it's orbit..

Edited by Alshain
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Alshain's advice is great and will certainly help you get back to Minmus. Some more generalized tips.

Maneuver nodes are finicky. I recommend installing MechJeb or PreciseNode so you spend less time with the frustrating manuever node handles. They let you input precise amounts. You can still hand-fly it, or let the computer burn for you (MechJeb). Kerbal Engineer won't help you much here-- it's mostly a construction aid (MechJeb combines the two, so perhaps an upgrade to MechJeb would come in handy).

Also, don't feel too bad about it. Minmus has a very small sphere of influence (SOI) because it has very little mass, so getting an encounter can be frustrating. You should have no problems getting encounters with the Mun. Likewise, if you understand the basics on interplanetary transfers, getting encounters with Eve should not be very difficult either. So don't let your struggles with Minmus deter you; getting all the way to Eve is actually almost easier than getting to Minmus (no inclination change, not much more dV for the burn, large SoI to aim for, etc.)

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Dunno what you use for an input device when working with maneuver nodes. Advice for a mouse with a scroll wheel is given above. I use a trackpad, and I've had good luck with precision node adjustments by *rocking* my finger back and forth rather than dragging it. Leave it in place and just kind of "roll" your fingertip (if you've ever had your fingerprints taken, you know the motion I'm talking about; but for precisely controlling nodes it's just a TINY rocking motion, barely perceptible.) And the MOMENT you see ANY kind of movement in the node handle, STOP.

It's kind of like the advice given to people who are just learning to dock: "If you think you might be moving, you are. If you KNOW you're moving, then you're going too fast."

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Alshain's advice is pretty solid. Although after I got some experience, I found myself too impatient to wait until the planes were better aligned. When you are practicing Alshain's advice, try to pay attention to where Minmus is in relation to where your maneuver node is (and where the peak of your planned orbit takes you).

I found that after figuring out roughly how far ahead to plan my maneuver, I could wait to do the plane change until half way (or three quarters) to Minmus. It can save a lot of dV and time, but does take practice. I also found that after "figuring this out," it helped me out with other maneuver planning. You'll start to get a feel for "about here" is the right place to put stuff, and the maneuver nodes get a little easier to manipulate with practice.

Good luck!

Cheers,

~Claw

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Alshain's advice is pretty solid. Although after I got some experience, I found myself too impatient to wait until the planes were better aligned. When you are practicing Alshain's advice, try to pay attention to where Minmus is in relation to where your maneuver node is (and where the peak of your planned orbit takes you).

I found that after figuring out roughly how far ahead to plan my maneuver, I could wait to do the plane change until half way (or three quarters) to Minmus. It can save a lot of dV and time, but does take practice. I also found that after "figuring this out," it helped me out with other maneuver planning. You'll start to get a feel for "about here" is the right place to put stuff, and the maneuver nodes get a little easier to manipulate with practice.

Good luck!

Cheers,

~Claw

Lol, that's an interesting idea, I never did that one. But now I actually launch straight to Minmus inclination from KSC. I felt that challenge would be a little above a beginner, but something to go for later.

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It's kind of like the advice given to people who are just learning to dock: "If you think you might be moving, you are. If you KNOW you're moving, then you're going too fast."

I find it is easier to tell if you are pulling on the handles by bringing up the Navball in the map screen. You can pay attention to the DV required changing as you play with the handles and this makes precision adjustments more simple.

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