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Game crashes every 2nd or third load


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Every second or third time i launch a ship or reload, it gives me this:

Unity Player [version: Unity 4.5.5f1_7684ad0c5a44]

mono.dll caused an Access Violation (0xc0000005)
in module mono.dll at 0023:1011926a.


Error occurred at 2015-01-29_155120.
C:\Users\Iceman\Pictures\ksp-win-0-90-0\KSP_win\KSP.exe, run by Iceman.
68% memory in use.
0 MB physical memory [3818 MB free].
0 MB paging file [0 MB free].
0 MB user address space [105 MB free].
Write to location 02000000 caused an access violation.


Context:
EDI: 0x01000000 ESI: 0x9fa7a210 EAX: 0x00040000
EBX: 0x9f0dda90 ECX: 0x02000000 EDX: 0x00000000
EIP: 0x1011926a EBP: 0x002c9ea4 SegCs: 0x00000023
EFlags: 0x00010206 ESP: 0x002c9e80 SegSs: 0x0000002b


Bytes at CS:EIP:
66 0f 7f 01 66 0f 7f 41 10 66 0f 7f 41 20 66 0f


I'm playing with hyperedit, kerbpaint, and kerbalengineer - it seems like it's gotten worse lately, even though I've been using these for a long while now. Is it because my save file has a lot of ships in it?

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  • 3 weeks later...
it seems like it's gotten worse lately

Do you mean by lately since the upgrade to 0.90?

The reason i ask, is because a lot of new parts got added.

Are these all the mods you have installed?

Do you have ATM installed?

NOTE: First run after installing ATM may take up to an hour, with a lot of mods installed.

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Do you mean by lately since the upgrade to 0.90?

The reason i ask, is because a lot of new parts got added.

Are these all the mods you have installed?

Do you have ATM installed?

NOTE: First run after installing ATM may take up to an hour, with a lot of mods installed.

I have Kerbpaint, Kerbal Engineer, Hyperedit. That's it.

It gets worse as my save files get bigger, it seems, regardless of version. This started happening later in .25 as I had more and more ships.

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