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Project Moho


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Having recently attempted some of the big challenges here I have decided to launch my own challenge that will force me to conquer my nemesis – Moho. I have never successfully landed on Moho and returned to date, I always somehow underestimate the delta V needed. So having taken a bit of inspiration from the original Project Mercury I present

Project Moho

The team at KSC after a hard nights celebrating of their first semi successful unmanned sub orbital flight have announced that their next project is big one. We are going to Moho. Unfortunately in the cold light of day after the hangovers cleared they realized what they had committed themselves to. But if you are going to have a first manned mission then why not make it a big one….

The Challenge

You will recruit 6 new rookie Kerbonauts, (This must be their first flight) and send them to land on 6 different biomes (with all 6 on the ground at the same time) of Moho and return them safely to Kerbin. However as Project Moho is the first manned mission being carried out by the new team at KSC there are a number of limitations that apply.

Command Pod Mk1 only – No external seats, no lander cans, no hitchhikers, the Command Pod has been specially developed for Project Moho and it would be a shame not to use it.

No docking – The techniques for rendezvousing and docking have not been practiced yet and there is no funding to fly the missions to train anyone. This means 1 launch only, and what they land on Moho in must get them back to Kerbin.

No SAS modules – You are welcome to use the SAS built into the Command Pod but no further assistance is permitted.

No probe cores – Due to the concerns raised during the unmanned mission it has been declared that everything is to be actively manned at all times, and there is to be no reliance on automation.

No Ion engines – The wonders of Xenon have not yet been harnessed by the time that Project Moho starts so Ion propulsion is not available.

All 6 on the ground at the same time – Obviously I am not seeking synchronised landings but I do require a synchronised Moho walk

The other rules.

1. No cheating. ( Including F12 menu)

2. Stock parts, stock physics only

3. No glitch exploits

4. No part clipping. If it is visible that there is clipping then it won’t be accepted

5. You can hack science points and funds in a new savegame to have all parts and enough money.

6. All Kerbals must be rookies and must do all their travel in a Command Pod Mk1

7. All the landings must include a spacewalk and each spacewalk must include a picture showing absolute time. To show that all are outside at the same time I will expect to see a picture of each Kerbal taken within 1 minute.

8. All the Kerbals have to arrive back to Kerbin surface safely.

9. Mods.

Permitted mods:

Mechjeb

KER

Kerbal alarm clock

Any other mod that doesn’t change the the intention of the challenge.

10. All major events must be documented: This includes the ship in the VAB, the launch, and every 30s of the ascent at both Kerbin and Moho, every maneuvre node on the way to Moho, sufficient pictures of Moho capture to get a real feeling for it, 3 or 4 of the descent process and any others you feel help explain whats happened.

11. Keep you resources tab open – This mission is very fuel taxing and I want to see everything looks right.

12. Mechjeb can create a maneuver node for you, but you must fly it yourself. You cannot use Mechjeb for landing assistance.

There are 3 levels of achievement

1st level – 6 Kerbonauts are on Moho simultaneously

2nd level – Gravmax, 2Hot, Double-C, SC-9001 and Mystery Goo rsults are returned from each biome

3rd level – All of the above without using the LV-N

I have begun working on this challenge and will post my completed one soon, I am aiming for level 2, but my first attempt has taught me 2 things, you need a lot of delta V to get from the surface of Moho back to Kerbin, you can never have too much delta V on your Moho capture stage.

Edited by Sqwazare
Adding clarification to what is allowed with Mechjeb
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Let me get this straight...

We are talking about one launch from the KSC carrying 6 landers with MK1 capsules that are each capable of returning to Kerbin surface?

Or would it be cheating to put down a craft with three MK1s near the junction of three biomes and run to each biome, repeating at another location (assuming such locations exist)?

Or even, potentially, one craft with 6 MK1s that hops about six biomes, drops off 6 crew, snap a photo, collect the crews, head home?

Edited by Foxster
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Let me get this straight...

We are talking about one launch from the KSC carrying 6 landers with MK1 capsules that are each capable of returning to Kerbin surface?

Or would it be cheating to put down a craft with three MK1s near the junction of three biomes and run to each biome, repeating at another location (assuming such locations exist)?

Or even, potentially, one craft with 6 MK1s that hops about six biomes, drops off 6 crew, snap a photo, collect the crews, head home?

You do not need to have 6 independent landers, both your suggestion here are fine. But that is either a huge lander to hop from biome to biome, or some precise targeting to hit a boundary like that. (Or a great deal of patience to run)

Sounds cool, but why can't i bring a hitchhiker-can with me? A ship should have a big storage of supplies for the long interplanetary mission.

Why would you want to lift the extra weight? Moho is a fairly short duration transfer each way and the Mk1 pod provides all the supplies that 1 Kerbonaut could need.

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Here's my entry.

6 landers stacked on a lifter. Whole lot flown to Moho. Each lander (1-6) detached in Moho orbit. Landers dropped to Western Lowlands (1), Midlands (2), South Eastern Lowlands (3), Highlands (4), Minor Craters (5), North Pole (6). Each flown home and landed on Kerbin.

Launch_zpsc8075d02.jpg

Album: http://s395.photobucket.com/user/FoxMouldy/slideshow/Moho%20challenge

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Here's my entry.

6 landers stacked on a lifter. Whole lot flown to Moho. Each lander (1-6) detached in Moho orbit. Landers dropped to Western Lowlands (1), Midlands (2), South Eastern Lowlands (3), Highlands (4), Minor Craters (5), North Pole (6). Each flown home and landed on Kerbin.

Hi Foxster,

Your entry is missing some information. I need to see the crew assignments in the VAB to be able to see that it is an all rookie crew.You don't have the resources tab open at any stage, you do have the maneuver nodes open but you have the navball closed which hides the delta V information I would be wanting to see.

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I didn't take those pictures and I ain't going back again. Flying six ships down to Moho and back to Kerbin is all I want to see of Moho for a while.

So, either trust me or disqualify me. I didn't do the challenge to please you but for the challenge of it.

Here's the craft file. Maybe you'd like to try the mission to confirm my craft is up to it.

https://www.dropbox.com/s/tlo9nz7qdalsdde/Moho%202%20lifter%202.craft?dl=0

Oh, and you didn't specify what mode the game should be in. Rookies could be irrelevant in sandbox and science mode. Just so happens I did it in career mode with an all-rookie crew.

Edited by Foxster
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You have definitely achieved the spirit of the challenge, and have clearly built a craft capable of achieving the challenge, I am quite impressed with your landers, as I thought they were going to have clipped parts, but you have done a good job with that design. I also can't fault not wanting to go back, the burn to get into orbit at Moho is awful.

You have achieved level 1 of this challenge

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