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Hideable parts / parts manager


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Hideable parts (Likely to implement & easier to develop)

This is to allow you build internal structure without remove the shell of your ship

  • Add an 'hide/unhide' option to RMB context menu of every parts.
  • Add an 'toggle hidden parts visibility' app icon and maybe a 'hidden parts opacity' slider
  • Hidden parts are invisible or barely seen (and with adjustable opacity if possible)
  • Hidden parts act like normal parts but you can't click, move or right click on them. They're 'click-transparent'. The only way to unhide is the 'toggle' button (or 'Reset all' button if possible)
  • Hidden or Visible parts only effect building gameplay, have nothing to do with flight simulation or craft file.

or

Parts manager (more powerful & complicated way to manage building progress, hard to implement & develop)

This aim to build your ship with more structure control and manage them in groups

  • Similar to 'layer' and 'folder' system in Photoshop
  • Add additional layout showing parts layer and folder (Let's call it 'parts layer view' in this post)
  • One layer can contains any number of part(s). A folder contains any number of layer(s). When you add a part, it's added to active layer by default, you can change it manually. (similar to changing stage)
  • There're many actions that you can do to a layer or folder, the action your choose apply to all parts include. For example: Hide, Unhide, Show flag, Empty Resource, Rotate, Remove...
  • You can rename any layer or folder. For Example: [(folder)Lander-01: (layer)landing legs; (layer)fuel tanks; (layer)engines; (layer)misc]
  • Layers & folder configurations are saved with craft file, you will not losing them the next time you load your craft

Edited by SaturnV
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