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Game refuses to allow mirror mode on Duplicated parts.


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p><p>I have these engine sections on a "

The problem is it will not let me use mirror mode but only radial when adding these new Delta wing sections on the top or bottom. It locks in radial. And I also have to keep it in single part mode until I make sure it's touching the underbody below(There is a space where the fuselage below is esposed) the intakes or it gets stuck in 8x mode also! If I keep it in single mode then move it to where I want I can then move it to double but only with radial. It will not allow mirror. This lets me put it so it's on both sides of the plane lined up with the wing sections angle. The problem is because it's in radial(I assume) when I go to rotate it to make it level with the middle wing, the one side levels out but the other side rotates up in the opposite direction. Is this a bug? If not will this be addressed eventually so the logic to apply beyond one layer parts fully is present in the coding? Currently it seems the game can only account for one layer of items and afterwords it's limited to virtually no addition afterwords besides the type already accounted for on the parts previously placed. This limits functionality of the editor severely!

Actually, I can keep it in mirror mode if the symmetry is in single part. But the moment I change it to two pieces it changes to radial. and once it changes it cannot go back without deleting the part and getting a new one or duplicating a new one. This type of things happens similarly if it goes to 8x if I run it over a part that was already in 8x radial already. And I have to do more drastic things to get anything but 8x radial again. This does not seem like it is how the editor should function.

I'm on Linux Fedora x64.

Edit: And to add more insult to injury, now when I try to slide the engine blocks around they aren't even sinked on both sides anymore. This editor just keeps getting better!

http://www./download/9542h06xmxzeiib/AEIOU_NIRDm_Lifter.craft

Edited by Arugela
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It looks like you're attaching the wings to a section that was originally built with radial symmetry -- is this the case? If it is, the game's symmetry system won't allow you to place parts on something that has symmetrical copies in any mode other than the originally-determined symmetry. It's not so much a bug as it is an entirely missing feature; the game is not built to handle weirdly nested symmetries.

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No idea on that front, I'm afraid :(

Claw's been experimenting with the symmetry code and has made some noticeable improvements here and there, but he's yet to figure out if the current codebase is capable of handling natively placing items in nested symmetries. It does handle already-placed symmetry much better, though.

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