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Kolonization or Bust


Shadtiger

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It is coming soon, folks. I have started recording, I need a couple days to finish post edit to cut out the stuff that is tedious so that you have something fun to watch and join in the fun by offering suggestions and so on. So the Goal for this series is to Kolonize the enter Kerbol system, puting orbital bases around each planet and ground bases on most of the moons, mining resources from them and building our own ships in orbit to take the expansion further. To facilitate this, I compiled a list of modpacks that I think will make the series both fun and difficult, considering...The List as Follows:

Environmental Visual Enhancement (because pretty to look at)

Deadly Reentry (adding difficulty in burn up)

Ferram Aerospace (Again, making the flight characteristics more realistic)

Karbonite and Karbonite Plus (The Karbonite Plus links to the USI link page which gives you a ton of options)(giving us materiel to mine)

Kerbal Attachment System (Because Stronger structures)

Kerbal Aircraft Expansion (Parts Pack with better landing gear, realistic turboprops etc.)

Kerbal Alarm Clock (for my transfer calculations)

Mech Jeb (for some listings and information as well as some flight assistance on the bigger stuff)

MKS/OKS (Because what would a Kolonization series be without Orbital and Modular Kolonization gear)

Procedural Fairings, Parts, and Wings (Because custom parts rule)

Remote Tech (Difficulty enhancer which I think adds another layer of realism)

TAC Life Support, and Flight Computer (Because realism, and I like having some information right at the start to help me fly)

Tweak Scale (Allowing the rescaling of parts (so I can make bigger landing gear)

And of course Active Texture Management, because without that the game just wouldn't run.

So, come on over to Youtube and join in the fun and shenanigans as I try to get orbital and ground side bases on or about every planet and moon in the Kerbin system. Should be fun, and well, going to be a decently long series. Hope to see you all soon. I will have a direct link to Episode 1: Gettin Rollin below as soon as I finish editing and post the video on Youtube. Of course, suggestions, mods and other ideas are always welcome, so put your two cents in below and let me know!

Shadtiger

EDIT: The first episode should be up on Sunday February 8th, 2015

EDIT: In post production now (meaning I am chopping all the really boring science here science there stuff)

Edited by Shadtiger
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So, here is Episode 1. It ran a tad to the long side, but It is the getting started video, so I kind of crammed a bit extra into it. Episode 2, Gettin Spacey will be following on a regular schedule. I hope to upload once a week or more, but please bear with me as I am still learning my video editing software. I had no idea that the compiling process could take hours, so now, without further ado, since it is about 4 hours past my regularly scheduled bed time, I present you with Episode 1: Gettin Rollin, and now I am going to go die for about eight hours. looking forward to hearing what y'all think of my work.

Edited by Shadtiger
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  • 2 weeks later...

Alright, so a computer induced crash, costing me a pilot, and another few crashes cause there were no more pilots to hire, a couple bad mission choices and I will be restarting the series this Sunday with Episode 1.2 Cosmic New Beginnings. >.< Nothing like coming in on final and having windows conveniently pop you back to the desktop telling you it will restart in 10 minutes. Ugh. Anywho. As it stands, I am going to be setting up the series with a slightly rebuilt mod list as there were some game crashes in there too, but yeah, will have more info up late Saturday, early Sunday when I post the next video. Then it will be a weekly thing, Saturday night/Sunday morning postings.

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So, Episode 1.2 is finally done...after having to completely re record after a computer crash, Friday night. Sorry for the late posting, largely because I spent most of the night editing to get this out for everyone to watch...Unfortunately, this one is still getting started. However, it should be advancing fast now.

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So, Episode 2 is out. Kolonization or Bust: Aeronautics. It is showcasing my P1-Skyhawk and I give explanations of the craft, how I built it and show you where the balance points need to be so that your CB/CL/CT are positioned properly for stable flight. If you don't use TC Fuel Balancer, I would suggest leaving the two B-9 Radial Engine Mounts tankless as that way they wont shift the CB while in flight. If the CB slips a little forward, it makes the plane more stable but a little nose heavy...if it slips back, well, hello there flat spin. You will need Procedural Tanks, and at least a few B9 parts as well as Tweak Scale to build this one, but she flies great, is very stable in flight, both below and well above the sound barrier. I also fly with FAR on my game, so you may want that as well as I have NO IDEA if it will even work without FAR installed. If you don't use FAR and you try it out, by all means, post below and let me know how it went I am really curious if the designs will even work in the normal game.

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Alright, I have to ask...Is anyone even interested in me continuing this series, because the response I have gotten is less than heartening...let me know if you want me to continue folks... if not I will just leave this be

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