Jump to content

Crash when changing scenes.


Recommended Posts

KSP: 0.90 Windows 32bit

Problem: Crash when changing scenes without indicator

Mods installed:

6S Service Compartment Tubes

Actions Everywhere

Alternate Resource Panel

Chatterer

Community Resource Panel

Crossfeed Enabler

Crowd Sourced Science

DMagic Orbital Science

Docking Port Alignment Indicator

Editor Extensions

Enhanced Navball

Extraplanetary Launchpads

Ferram Aerospace Research

Filter Extensions

Firespitter Core

ForScience Continued

Fuel Science

Haystack Continued

Karbonite

KarbonitePlus

Kerbal Alarm Clock

Kerbal Attachment System

Kerbal Engineer Redux

Kerbal Joint Reinforcement

Infernal Robtics

Map Resource Oberlay

Modular Rocket Systems

Module Manager

Near Future Construction

Near Future Props

Near Future Propulsion

Orbital Material Science

Part Wizard

Precise Node

Procedural Fairings

RasterPRopMonitor Core

RCS Build Aid

Real Chute

Regolith

ScanSat

ScienceAlert

SpaceY

Station Science

Stockalike Station Parts

TACLS

Trajectories

Tweakable Everything

TweakScale

Umbra Space Industries Tools

Universal Storage

USI Asteroid Recycling Technologies

USI Kolonization Systems

I've tried looking through the logs, but couldn't find anything that stands out, I'd prefer to do it myself but the output_log and error log don't have a rhyme or reason just yet. While I'm using a lot of mods, I've added and removed them over and over without finding anything that stands out. The Large Core mods, I never had a problem with. I am using CKAN to install them.

Reproduction steps:

Unknown- Only Occurs Randomly when changing scenes.

Log:

https://www.dropbox.com/sh/ipw51hfx542e8fb/AAASejt5DGda7DPnBbFy0Tq_a?dl=0

Link to comment
Share on other sites

I have this problem with the base game, no mods to speak of. After about 10 times back and forth from the VAB to the Launchpad, to try out crafts with 200+ parts in them, the game eventually chokes & I need to restart it. Some have reported a memory leak (where memory consumption slowly climbs) but this may not be all of the problem(s).

One clue to watch for (so you can restart on your own ahead of time, without a crash) is a periodic "catch" in responsiveness and animations, every 5-10 seconds. This has been explained as an artifact of the Unity game engine "garbage collection" routine.

We are expecting a substantial overhaul when 1.0 is released; many old bugs are expected to be addressed, so for my part, I'm just waiting it out ;)

Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...