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Engineer's report


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I've had two problems occur with Clampotron Senior that are frustrating because they're easy to miss until you're out in orbit somewhere. First, attaching them wrong way out. Second, and harder to spot, is attaching them via the top node instead of the bottom, so that they're partly inside the part they're attached to. I use them in odd places, like on the bottoms of fuel tanks, and I can't count the number of times (okay, it's like five, but it feels like a lot) that I've had to revert to launch, or de-orbit a station after spending a few minutes trying to dock and realizing that I will not stay in space today.

I looked around for a thread for suggestions for the engineer's report but I didn't find one. Does anybody else have some things they'd like to see the report check for?

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Um... Sorry, just a bit confused. Are you suggesting a thing that will check for parts that won't function correctly due to placement? Sounds interesting, but honestly I haven't had a problem yet with placing things weirdly. Usually just not placing things! :rolleyes:

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Um... Sorry, just a bit confused. Are you suggesting a thing that will check for parts that won't function correctly due to placement? Sounds interesting, but honestly I haven't had a problem yet with placing things weirdly. Usually just not placing things! :rolleyes:

Hi, Maximus97 (can I call you Max97?),

Actually, Squad said they'd be including that feature in 1.0, and listed some common problems they would be checking for, like fuel tanks that won't flow to an engine. I know the Clampotron Senior has tripped up other people as well from the forums, so I am hoping they'll include a check for that in the Engineer's Report. I was wondering if other users had found any of those errors that are hard to spot until you've spent four game years getting to Eeloo, that might be feasible to implement in the report.

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Hello! You can just call me Max, if you'd prefer :sticktongue:

Aha, I see now. As far as I know about the Engineer doing reports and things, from what I can remember, it would be sort of like Kerbal Engineer, where they'd give readouts for delta-V and things like that, not checking proper orientation of parts. I mean, honestly, I personally haven't had a problem with placing docking ports together weirdly or anything like that, but I can see where you're coming from. Perhaps some tutorials should go over such placement more thoroughly. I think I'll do some videos when 1.0 comes out!

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