riocrokite Posted February 14, 2015 Share Posted February 14, 2015 I know it's late for this feature to be implemented in 1.0, but maybe for 1.1? With resource and feature coming it will become even more important to build compact and extendable modules that will fit nicely in fairing.For me Infernal Robotics mod is one of the best features in KSP lego blocks game out there. It's like meta-mod that supports lots of designs and other mods. And it has many advantages over parts that are animated (controlling movement/rotation, can attach other parts to moving stuff etc). For example shuttle arm, rotating engines, wheels etc. However to utilize its full potential it needs some support and love so it works correctly with other KSP elements within KSP constraints (i.e. docking ports).Nearly every part for space exploration uses robotics to some degree.Let's have a look, 1969, moon landing and extendable wheels on rover:shuttle arm:Space station arm:mars rover with several robotics parts.KSP has lots of parts to build rovers, shuttles, space stations and planetary bases. And that's great. That's why Infernal Robotics integrated into stock would enhanced greatly building potential that KSP already has.Cheers,Rio Link to comment Share on other sites More sharing options...
Master Tao Posted February 14, 2015 Share Posted February 14, 2015 The last official word was that HarvesteR liked the idea of robotic and mechanical parts, but no word on whether it would be implemented.That said, it's on the list of things not to suggest because it's been discussed so much, so I'll close this thread. Link to comment Share on other sites More sharing options...
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