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Duna Transmission Discussion


space55

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Here's my theory. It almost has to be true, but I've not found anything.

So, y'know the Duna transmission? That was being played on Duna, with the background noise from the game being played, ambient noise, etc. That'll static it up a bit. Being a little bit of a game dev/programmer, inside KSP's code/files, there HAS to be the plain OGG file for the beeps. I found it at one point, but skipped past it, and then my brain realized I skipped past it and couldn't find it. I know that it was static-ed by the maker (Nova, I believe), but possibly we could find a slightly clearer version in the game files. I link to THIS closed thread, since they found quite a few interesting things and had a few interesting theories, possibly we could build off of it and create more!

I understand that the actual Duna transmission was actually part of something larger that was never implemented, but the dev who created the signal never released the original unstaticed photo. Let's try to get it!

Also, it's been said that the signal will be played beyond 10 exameters (1019 meters, or 10,000,000,000,000,000,000 meters (not quite sure on the math there...)) from Kerbol. Anyone want to try that? I'm going to once I have access to my main PC.

Lastly, since the full "prior race" thing was never implemented, we should try to make a community mod for it possibly! How's that sound?

This is probably a more of a long term project, but all I'm really doing is writing a bunch of chaff for you guys to ignore then come up with your own ideas for.

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I have run several tests and confirmed that the 10 exameters thing is a myth. I've gone so far from Kerbol that the distance units have looped around past exameters all the way back to single meters (which is larger than the radius of the known universe) and not heard even a tiny peep.

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