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Problem: Editor glitches, including engines firing non-stop in VAB


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https://www.dropbox.com/s/huxwm0ia4bbpog0/output_log.txt?dl=0

Modlist:

Assembly-CSharp v1.0.0.0

ModuleManager.2.5.9 v2.5.9.0

aaa_Toolbar v1.0.0.0

DynamicTanks v1.0.0.0

USITools v1.0.0.0

ActiveTextureManagement v1.0.0.0

LibSquishPort v1.0.0.0

NvidiaTextureTools v1.0.0.0

AdaptiveDockingNode v1.5.5311.28823

B9_Aerospace_WingStuff v1.0.0.0

MiniAVC v1.0.3.0

BDAnimationModules v0.0.0.0

BetterTimeWarp v1.0.0.0

Contract_science_modifier v0.3.5456.23446

CrossFeedEnabler v0.3.5467.3715

DDSLoader v1.7.0.0

DeadlyReentry v6.2.5463.28603

DefaultThrottle v1.0.0.0

EditorExtensions v2.5.5474.1453

Clouds v1.0.0.0

Geometry v1.0.0.0

OverlayMgr v1.0.0.0

Terrain v1.0.0.0

EVAParachutes v0.0.0.0

ExsurgentEngineering v1.0.5122.3109

KSPAPIExtensions v1.7.2.0

Launchpad v5.1.0.0

FerramAerospaceResearch v0.14.6.0

ferramGraph v1.3.0.0

Scale_Redist v1.0.0.0

Firespitter v7.0.5503.19109

KAS v1.0.5464.39070

KerbalFlightData v1.0.0.0

KerbalFoundries v1.7.5498.39225

KerbalIspDifficultyScaler v1.4.2.0

KerbalJointReinforcement v3.1.1.0

KerbalStats v1.1.1.0

PFUtilityAddon v1.0.5520.21086

Kopernicus v1.0.5518.38474

KSP-AVC v1.1.5.0

LitJson v0.7.0.0

MechJeb2 v2.3.0.0

ModuleRCSFX v0.3.5496.34957

DockingPortAlignment v1.0.0.0

ModuleDockingNodeNamed v1.0.0.0

S.A.V.E v1.0.0.0

NoMoreGrind v1.1.0.0

OpenResourceSystem_1_4_3 v1.4.2.0

PartHighlighter v1.0.0.0

ResourceRecovery v1.0.0.0

ProceduralFairings v0.0.0.0

ProceduralParts v1.0.2.0

QuantumStrutsContinued v1.1.5462.36277

RCSBuildAid v0.6.0.33731

RCSBuildAidToolbar v0.6.0.33731

RealChute v1.2.5475.18645

RealFuels v0.8.3.8125

Regolith v1.0.0.0

RemoteTech v1.6.0.0

SmokeScreen v2.5.3.0

StageRecovery v1.5.3.0

TacFuelBalancer v2.4.1.0

TechManager v1.5.0.0

ModuleDB v1.0.5311.28823

ToadicusTools v0.0.0.0

KerbalAlarmClock v3.2.3.0

KSPAlternateResourcePanel v2.6.3.0

TweakableAnimateGeneric v1.6.5514.19326

TweakableCrossFeed v1.5.5514.19327

TweakableDecouplers v1.6.5514.19323

TweakableDockingNode v1.6.5514.19323

TweakableEngineFairings v1.8.5514.19326

TweakableEVA v1.6.5514.19327

TweakableGimbals v1.5.5514.19325

TweakableIntakes v1.5.5514.19327

TweakableReactionWheels v1.5.5514.19324

TweakableSAS v1.7.5514.19328

TweakableSolarPanels v1.5.5514.19324

TweakableStaging v1.5.5514.19322

Scale v1.50.0.0

Scale_Editor v1.0.0.0

TweakScale_RealFuels v0.0.0.0

Karbonite v1.0.0.0

KarbPlus v1.0.0.0

FrementGUILib v1.0.0.0

VanguardTechnologies v0.7.5112.36481

Interstellar v1.0.0.0

Steps:

1) Build a vessel, as usual (pictured is stock parachute and capsule, with RT-5 SRB from realfuels).

2) Launch

3) Engine claims it is empty of fuel

4) On revert to VAB:

the engine is firing nonstop

the flag is changed to the smiling kerbonaut

the name is given as vesselname,

I can scroll up and down

parts menu is non-responsive

Load vessel and exit buttons are non-responsive

if I save the vessel, and open it in notepad++, the file is empty except for the following:

ship =

version = 0.90.0

description =

type =

size =0,0,0

If I select 'new vessel' several; times, the editor functions again. However, If I try to load any ship file (either now or as my first action on game load) the same thing occurs.

I tried starting from stock, and installing everything back one by one - it worked even with all back in - for the first launch. after the second, this started again.

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ArgumentException: An element with the same key already exists in the dictionary.
at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (Int32 index, .TItem item) [0x00000] in <filename unknown>:0

at System.Collections.ObjectModel.Collection`1[T].Add (.T item) [0x00000] in <filename unknown>:0

at RealFuels.ModuleFuelTanks+FuelTankList.Load (.ConfigNode node) [0x00000] in <filename unknown>:0

at RealFuels.MFSSettings+TankDefinition.Load (.ConfigNode node) [0x00000] in <filename unknown>:0

at RealFuels.MFSSettings+TankDefinition..ctor (.ConfigNode node) [0x00000] in <filename unknown>:0

at RealFuels.MFSSettings.Awake () [0x00000] in <filename unknown>:0
UnityEngine.GameObject:Internal_AddComponentWithType(Type)
UnityEngine.GameObject:AddComponent(Type)
UnityEngine.GameObject:AddComponent()
RealFuels.MFSSettings:get_Instance()
RealFuels.ModuleFuelTanks:get_Settings()
RealFuels.ModuleFuelTanks:OnAwake()
PartModule:Awake()
UnityEngine.GameObject:SetActive(Boolean)
ShipConstruct:LoadShip(ConfigNode)
ShipConstruction:LoadShip(String)
EditorLogic:Start()

Check everything to do with RealFuels for duplicates or outdated versions?

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ArgumentException: An element with the same key already exists in the dictionary.
at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (Int32 index, .TItem item) [0x00000] in <filename unknown>:0

at System.Collections.ObjectModel.Collection`1[T].Add (.T item) [0x00000] in <filename unknown>:0

at RealFuels.ModuleFuelTanks+FuelTankList.Load (.ConfigNode node) [0x00000] in <filename unknown>:0

at RealFuels.MFSSettings+TankDefinition.Load (.ConfigNode node) [0x00000] in <filename unknown>:0

at RealFuels.MFSSettings+TankDefinition..ctor (.ConfigNode node) [0x00000] in <filename unknown>:0

at RealFuels.MFSSettings.Awake () [0x00000] in <filename unknown>:0
UnityEngine.GameObject:Internal_AddComponentWithType(Type)
UnityEngine.GameObject:AddComponent(Type)
UnityEngine.GameObject:AddComponent()
RealFuels.MFSSettings:get_Instance()
RealFuels.ModuleFuelTanks:get_Settings()
RealFuels.ModuleFuelTanks:OnAwake()
PartModule:Awake()
UnityEngine.GameObject:SetActive(Boolean)
ShipConstruct:LoadShip(ConfigNode)
ShipConstruction:LoadShip(String)
EditorLogic:Start()

Check everything to do with RealFuels for duplicates or outdated versions?

I noticed that, and I re-installed Realfuels to no effect. I noticed that that pattern of exceptions repeats for several other mods (ModuleRCFX, Mechjeb, RCSBuildaid, B9 Procedural wings...) could there be one thing messing with all of them other than Realfuels?

EDIT:

If I remove the Realfuels dll instead of overwriting with the latest version, everything works... the only new mod I installed before all this started is the KopernicusTech fork of Kopernicus and KittopiaTech...

Edited by ABZB
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