SR1978
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[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
SR1978 replied to rbray89's topic in KSP1 Mod Releases
Yes, actually it doesn't work, same issue as before. Whats wrong with just updating TR config to match the new paths? -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
SR1978 replied to rbray89's topic in KSP1 Mod Releases
I might have found the root cause. TR unloads the cubemap textures so EVE can't access them anymore. I modified following TRs "@Default.cfg" line to match the new paths: keepLoaded = ^BoulderCo/(CityLights|Atmosphere|Textures)/ ^CommunityResourcePack/ and now it works -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
SR1978 replied to rbray89's topic in KSP1 Mod Releases
Logfiles Let me know if you need additional logs. -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
SR1978 replied to rbray89's topic in KSP1 Mod Releases
The error is still there. I noticed another exception before the "unable to parse"-error. -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
SR1978 replied to rbray89's topic in KSP1 Mod Releases
I did some tests on a fresh install and it looks like there is a compatibility issue between EVE and Texture Replacer. As soon as i add Texture Replacer mod the clouds disappear and you get those cubemap errors. @Proot: Perhaps you can verify this by deleting Texture Replacer -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
SR1978 replied to rbray89's topic in KSP1 Mod Releases
The day city light texture seems to be used on the dark side also, mixing with dark city light. Is this intended? I think this results in a weird look, like huge flashlights from orbit. Also applying city light changes in the eve gui removes city lights altogether until a scene change. -
Having a weird issue when switching to a craft in high kerbin orbit. The cloud layer over the planet disappears. At the horizon there are some cloud artifacts left. Map view is fine. Clouds reappear in low orbit (about 160km). I read about some problems with wip eve when switching vessels but the workarounds described (reapply with eve config tool, switching from a vessel on the launchpad, zooming) don't work for me. Just wondering no one seems to have stumbled over this or i missed it. I was able to reproduce this on a clean install. Any ideas for a workaround?
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[1.12.*] Deadly Reentry v7.9.0 The Barbie Edition, Aug 5th, 2021
SR1978 replied to Starwaster's topic in KSP1 Mod Releases
Had the same issue and did some troubleshooting on a clean ksp install. Have you installed DRE/nuFAR with CKAN? Looks like the version of Modular Flight Integrator delivered by CKAN is not compatible with DRE. Spams the logfile with errors complaining about a modular flight integrator method which cannot be found. Try using the modular flight integrator thats bundled with DRE on github, that works for me. They have the same size but different md5 checksums.- 5,913 replies
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