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xXKSP_playerXx started following rbray89
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I'm preparing to make an EVE release for KSP 1.2 once it's released. It would of course be much cleaner if it was from your repo, so please let us know if you're still in the KSPiverse. Thanks for EVE in any case, it really became a valuable mod with the proper 64-bit - now we can have visuals AND parts :-)
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[1.1][1.1-1] Apr-19-2016 Dynamic Texture Loader
rbray89 replied to rbray89's topic in KSP1 Mod Releases
I think I can get this done over the long weekend. -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
rbray89 replied to rbray89's topic in KSP1 Mod Releases
It is set up so that whatever was x is now red,y is now green etc. So I guess yeah, it needs to match. It isn't so much being ignored but more along the lines of "this isn't easy to answer in a short period of time kind of question" Long story short: there is no "quick" way to increase the cloud cover. I hope to be able to address this in the future. In the meantime I'd recommend SVE for configs and textures as it seems to strike a good balance for cloud cover. -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
rbray89 replied to rbray89's topic in KSP1 Mod Releases
Yes, this is in play in the latest BoulderCo Package. It is just the two textures and the texture config for them. -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
rbray89 replied to rbray89's topic in KSP1 Mod Releases
That's actually the point... Just as Eve is supposed to be the Venusian proxy, it has a thick atmosphere of very dense clouds. To land, I recommend either going in blind and then targeting your approach once through the clouds, or better-yet, use scan-sat to see the body through the clouds. -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
rbray89 replied to rbray89's topic in KSP1 Mod Releases
Fixed the link. Thank you for pointing it out! -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
rbray89 replied to rbray89's topic in KSP1 Mod Releases
*SIGH* Did you read the OP and ignore it or just not read it at all? I need logs to diagnose things. http://forum.kerbalspaceprogram.com/index.php?/topic/83212-how-to-get-support-read-first/ -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
rbray89 replied to rbray89's topic in KSP1 Mod Releases
Did you get the latest release? The mun shouldn't have lights on it anymore. -
No... there is only one set of geometry for clouds...
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Enhanced shading to the particles so that they have a "scattering" and "spherical normal-map" effect.
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[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
rbray89 replied to rbray89's topic in KSP1 Mod Releases
I don't know why in the world you'd want to do that... It would look pretty terrible... but you'd want to do that you'd want to change noiseScale to very small values. I think it should work if you make them 0. All GPU. -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
rbray89 replied to rbray89's topic in KSP1 Mod Releases