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iammr_schuck

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  1. Hi there Seeing how nobody else seems to have the same problem I'm clearly being a moron to some extent. I've copied the download from Spacedock into my Gamedata folder, but the mod doesn't seem to be running, I can't see any visual changes at all. Is there anything I need to do with the configs or is it supposed to work out of the box? EDIT AV. Windows Defender picked up KS3P.dll as a Trojan and quarantined it. That'll do it.
  2. Having an issue with the newest version. After I've upgraded I'm unable to accept any contracts. Sometimes they don't do anything at all when selected (don't show descriptions or anything like that) and if I do try to accept one I'm then unable to leave Mission Control. I've reverted to the version on CKAN, and it goes back to working fine. Any help anyone can offer? I really like the look of the new interface. I've found the following the my KSP.log ``` [EXC 10:45:17.997] TypeLoadException: Could not load type 'KSP.UI.UIListItem_spacer' from assembly 'Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'. System.Linq.Enumerable+<CreateWhereIterator>c__Iterator1D`1[System.Reflection.FieldInfo].MoveNext () System.Linq.Enumerable.First[FieldInfo] (IEnumerable`1 source) ContractConfigurator.WiderContractsApp..cctor () Rethrow as TypeInitializationException: An exception was thrown by the type initializer for ContractConfigurator.WiderContractsApp UnityEngine.GameObject:AddComponent(Type) AddonLoader:StartAddon(LoadedAssembly, Type, KSPAddon, Startup) AddonLoader:StartAddons(Startup) <LoadObjects>c__Iterator32:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) <CreateDatabase>c__Iterator31:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) GameDatabase:StartLoad() <LoadSystems>c__Iterator45:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) LoadingScreen:Start() ``` Along with a stack of the following for seemingly all of my contract packs ``` [WRN 10:48:54.723] ContractConfigurator.ContractGroup: CONTRACT_GROUP 'Kerbal Aircraft Builders': Providing the agent field for all CONTRACT_GROUP nodes is highly recommended, as the agent is used to group contracts in Mission Control. [WRN 10:48:54.724] ContractConfigurator.ContractGroup: CONTRACT_GROUP 'Kerbal Aircraft Builders': No minVersion or older minVersion provided. It is recommended that the minVersion is set to at least 1.15.0 to turn important warnings for deprecated functionality into errors. [WRN 10:48:54.726] ContractConfigurator.ContractGroup: CONTRACT_GROUP 'Kerbal Aircraft Builders': No display name provided. A display name is recommended, as it is used in the Mission Control UI. [WRN 10:48:54.728] ContractConfigurator.ContractGroup: CONTRACT_GROUP 'KSC Island Tours': Providing the agent field for all CONTRACT_GROUP nodes is highly recommended, as the agent is used to group contracts in Mission Control. [WRN 10:48:54.729] ContractConfigurator.ContractGroup: CONTRACT_GROUP 'KSC Island Tours': No minVersion or older minVersion provided. It is recommended that the minVersion is set to at least 1.15.0 to turn important warnings for deprecated functionality into errors. [WRN 10:48:54.731] ContractConfigurator.ContractGroup: CONTRACT_GROUP 'KSC Island Tours': No display name provided. A display name is recommended, as it is used in the Mission Control UI. [WRN 10:48:54.732] ContractConfigurator.ContractGroup: CONTRACT_GROUP 'Wright Aeronautical': Providing the agent field for all CONTRACT_GROUP nodes is highly recommended, as the agent is used to group contracts in Mission Control. [WRN 10:48:54.734] ContractConfigurator.ContractGroup: CONTRACT_GROUP 'Wright Aeronautical': No minVersion or older minVersion provided. It is recommended that the minVersion is set to at least 1.15.0 to turn important warnings for deprecated functionality into errors. [WRN 10:48:54.735] ContractConfigurator.ContractGroup: CONTRACT_GROUP 'Wright Aeronautical': No display name provided. A display name is recommended, as it is used in the Mission Control UI. ```
  3. Hi guys My all-my-hard-work-and-focus save which has hundreds of hours of work in it has decided to die in a rather odd way. I can load it and its craft and what not but all of my decouplers have ceased to function, radial, inline, and launch clamps. They just release a puff of smoke when activated through staging, don't clear out of staging, don't do anything. I've tried on old craft where I know that things were working and they now aren't. I've started a new save on my install, and the decouplers work fine, ergo the issue is within the save. I've tried rolling back to older save points, no change. HELP I'll be crushed if I have to start again. Just got my remote tech constellation set up properly
  4. Got an odd issue with the Gemini Titan 5 Segment Solid Rocket Booster: It seems permanently gimballed to port. Even in the VAB I can see the thrust nozzle is hard to the left. Killing me because I really want to use this part, but it cartwheels out of control the second I activate it. Any ideas?
  5. Hi all I'm stoked to get this mod working again. I've started up a Realism Overhaul save in 1.2 now that the mods are catching up and really love trying to do as much in IVA when playing RO. I've tried getting it working but not having any luck. I'm trying to use it through RPM, and the button in IVA appears to work, but I have no vessels showing. I suspect that I might have downloaded the wrong files in the various links posted throughout this this thread. Could anyone point me to the definite correct link by any chance?
  6. Hi guys I feel daft for having to ask this but behold I am. I always held off installing this until 1.1 was released. Now that we have it I've tried, but I can't get the mod to work. I've tried installing in through CKAN, but then when I start up the 64 bit exe it isn't listed as an installed mod, and clearly isn't running. I've then downloaded the ZIP file from the link in the description, but I'm a tad confused about how I need to install it from that. The zip contains another three zips, one of which contains another two zips, and I've tried different combinations without any luck in having it load. I concede I'm probably being daft here, so please don't jump all over me for asking a dumb question, but can anyone give direction as to what I'm doing wrong? Really keen to get my KSP looking pretty with my RSS/ RO install.
  7. Where can I download V0.52? I need this back in my game haha. EDIT: ignore me, download link is pointed to that version.
  8. Hi guys I'm trying to my first decent Mun landing, wherein there's a separate lander, which will return to a ship left in munar orbit then head home. This requires docking which I'm still familiarising myself with. However, I'm encountering an issue which I have trouble explaining. I've built a simple demonstrator craft which has a command pod and a lander can, both with docking ports. I get it into LKO, decouple, so that I can then spin the lander can around and try to dock it. The moment I decouple, the command pod starts spinning (no pitch or yaw it would seem, just spin) like crazy, with or without SAS on. Any suggestions?
  9. Definitely not that. Running 89 mods, all of the working correctly. Mod is installed as C:\Program Files (x86)\Kerbal Space Program\GameData\Mk2Expansion. At a loss.
  10. I hope this isn't too dummy a question, (fairly fresh to the game) but I installed the mod and the parts work great, but they're all plain white, completely without textures. Can anyone suggest what I've got wrong in my installation?
  11. Hey there. I downloaded the B9 Aerospace Maintenance Port as per the link blowfish's signature. When I start up KSP I can see it's loading the mod, but when I'm in the game I don't see any parts. I copied all of the folders into the correct locations. Is there anything out of the ordinary that I need to do to get this working?
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