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chabad360

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  1. @Gaiiden Just scale it proportionally to the planet.
  2. I worked on the suit to make it look like a kerbal scientist, he looks good, and professional (for a kerbal). Now for a construction worker...
  3. If you go on the Kerbal Maps OP, there is a link to a mega repo, that has a lot of planet textures (but their from 0.21) in 8k, my laptop didn't like that so i scaled it down to 4k, but it should work perfectly, he also provides heightmaps, but their format is a special type of tiff(not sure what, but he explains how to view them in to OP). There is also this, but I haven't looked in to it much, Ill test those ones out later. <-- these are not very high quality.
  4. Nope, but I found that all the UVs are fliped, so you need to do one of two things, either make a special ksp install that has all the textures fliped on the y axis, or when you import the craft, go through all the UVs and flip them on the y axis, and then reposition them so their in the right place.
  5. Here's something I made (made the kerbin texture by downloading textures from kerbalmaps.com, and merging them together, the model of kerbin was made by the same guy who made the kerbal (he put it in the same file, if you don't have it i can give it to you) we see in a lot of the renders here):
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