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EvilMurk

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  1. Well I can tell you that following the steps Angel-125 outlined above has fixed it for me. It's been stable long enough for me to have built a nice little Munar base and recycled the delivery rocket parts to build more base
  2. I did all of these incrementally and by some black magic I don't understand, not only did making all the changes above fix the issue with other OSE parts on the craft, it has started the Blacksmith mode of the Ponderosa working correctly too for both building and recycling! To confirm, just removing the node in the templates did not work and nor did just renaming the MM_OSEWorkshop.cfg - I had to do both Thanks so much for your support, and for making this excellent mod (and others!)
  3. This is how I used to play, and loved it! This is certainly one of the best mods available But having just updated all mods to the latest version, OSE (reworked) workshop won't work when I have any Pathfinder parts on the vessel. It completes the build but never delivers it. That includes both the Ponderosa and the native OSE parts. I have tested with either and both on there and for good measure had a build job stuck at 100% in the native OSE workshop and then used the object thrower to obliterate the Ponderosa, at which point the workshop correctly delivered the part The log gets spammed with the following as soon as a part is completed [ERR 19:20:57.095] [OSE] - OseModuleWorkshop_OnUpdate [EXC 19:20:57.096] InvalidCastException: Cannot cast from source type to destination type. Workshop.W_KIS.KISWrapper.GetInventories (.Vessel vessel) Workshop.OseModuleWorkshop.AddToContainer (Workshop.WorkshopItem item) Workshop.OseModuleWorkshop.FinishManufacturing () Workshop.OseModuleWorkshop.ProcessItem (Double deltaTime) Workshop.OseModuleWorkshop.FixedUpdate () UnityEngine.Debug:LogException(Exception) Workshop.WorkshopUtils:LogError(String, Exception) Workshop.OseModuleWorkshop:FixedUpdate() When no Wild Blue parts are on the ship this does not occur and the part is built and delivered as expected The recycler dialog just opens blank and won't close so I'm guessing that's even more broken but haven't deeply investigated that given the issues above. I'm running KAS, KIS, OSE, WBT, Pathfinder and Buffalo on the latest version of KSP and of all those mods Anyone got any ideas? Is integration with OSE just broken now?
  4. I've been trying to download the dev builds via Opera. It blocks the downloads with a message Download Interrupted: Virus Detected It's most likely just a false alarm by Opera but it doesn't normally balk at these kinds of downloads so I thought I'd flag it just in case, and to save anyone else having the same problem And also to say I love your mods - Looking forward to a v1.3 release of KCT!
  5. "Whoa! Slow down there. You can't corner the hype train that fast son, it'll come off the rails and we'll all die... "
  6. OMFG We're totally getting multiplayer virtual reality with an infinite procedural universe and aliens. And stock life support. Maybe.
  7. I have also done some for a few of the other mods I use. Main ones being AIES and CxAerospace. If you want to use them they're here: When I get time the one I really want is Tantares but there are a LOT of parts to go through there! Anyway I hope these are useful - I love the mod!
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