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Gordon Dry

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Status Replies posted by Gordon Dry

  1. Haha it seems you almost have the same mods installed as me. :D

    I was also looking through the module manager warnings and errors. :D

    Have a nice day!

  2. Hi.

    Your problem is related to RemoteTech . I'm 99% sure of it.

    The MFI is just a "telephonist", it just redirects calls. Anything that goes wrong after the redirection, is due a problem on the end point. But since MFI is the one that made the redirection, it got itself involved on the stack dump.

    As a side note, I kindly ask :) to reach me here or by mail when something I wrote gots involved in the mess. It will save both of us some… Headaches. :) 

    1. Gordon Dry

      Gordon Dry

      There is no single instance of ModuleFuelTanks inside my MM cache of the last session.

      I also checked all files *.cfg for ModuleFuelTanks if there is a bad config or patch that just adds it. None.

       

      And fun fact:

      After months of NRE thrown for bluedog.Saturn.VFB.MissionModule as mentioned above - it was fixed just today with such a simple change:
      https://github.com/CobaltWolf/Bluedog-Design-Bureau/commit/e35b4a13e57905146b96b66d1f3c8b3b1f246804
      :o

    2. (See 12 other replies to this status update)

  3. Hi.

    Your problem is related to RemoteTech . I'm 99% sure of it.

    The MFI is just a "telephonist", it just redirects calls. Anything that goes wrong after the redirection, is due a problem on the end point. But since MFI is the one that made the redirection, it got itself involved on the stack dump.

    As a side note, I kindly ask :) to reach me here or by mail when something I wrote gots involved in the mess. It will save both of us some… Headaches. :) 

    1. Gordon Dry

      Gordon Dry

      MM.dll is not a problem.

      For clarification to you:

      I'm not a "Windows Explorer user" - I'm a "Total Commander user", I use TC to synchronize folders and/or archives.
      So I have a good oversight what's inside my archives and what's inside GameData.

      And the specific words to use; well that's a phenomenon of the modern era that some people are conditioned to this kind of conventions.

      I also have this in my real life contacts then and when.

      But as I said sorry and why - I said everything necessary. :D

    2. (See 12 other replies to this status update)

  4. Hi.

    Your problem is related to RemoteTech . I'm 99% sure of it.

    The MFI is just a "telephonist", it just redirects calls. Anything that goes wrong after the redirection, is due a problem on the end point. But since MFI is the one that made the redirection, it got itself involved on the stack dump.

    As a side note, I kindly ask :) to reach me here or by mail when something I wrote gots involved in the mess. It will save both of us some… Headaches. :) 

    1. Gordon Dry

      Gordon Dry

      Well, TweakScale - the last official one - just gives me this on vessel load on launch pad:

      [TweakScale Warning] Exception during stockTextureSwitch interactionSystem.NullReferenceException: Object reference not set to an instance of an object
        at PartModuleList.Contains (Int32 classID) [0x00000] in <filename unknown>:0 
        at PartModuleList.Contains (System.String className) [0x00000] in <filename unknown>:0 
        at TweakScale.TweakScale.ScalePart (Boolean moveParts, Boolean absolute) [0x00000] in <filename unknown>:0 
      TweakScale.Tools:LogWf(String, Object[])
      TweakScale.TweakScale:ScalePart(Boolean, Boolean)
      TweakScale.TweakScale:Setup()
      TweakScale.TweakScale:OnLoad(ConfigNode)
      PartModule:Load(ConfigNode)
      Part:LoadModule(ConfigNode, Int32&)
      ShipConstruct:LoadShip(ConfigNode, UInt32, Boolean, String&)
      ShipConstruct:LoadShip(ConfigNode, UInt32)
      ShipConstruct:LoadShip(ConfigNode)
      ShipConstruction:LoadShip(String)
      FlightDriver:setStartupNewVessel()
      FlightDriver:Start()
      
       
      (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
      
      [TweakScale Warning] Exception during MFT interactionSystem.NullReferenceException: Object reference not set to an instance of an object
        at PartModuleList.Contains (Int32 classID) [0x00000] in <filename unknown>:0 
        at PartModuleList.Contains (System.String className) [0x00000] in <filename unknown>:0 
        at TweakScale.TweakScale.UpdateMftModule () [0x00000] in <filename unknown>:0 
      TweakScale.Tools:LogWf(String, Object[])
      TweakScale.TweakScale:UpdateMftModule()
      TweakScale.TweakScale:CallUpdaters()
      TweakScale.TweakScale:Setup()
      TweakScale.TweakScale:OnLoad(ConfigNode)
      PartModule:Load(ConfigNode)
      Part:LoadModule(ConfigNode, Int32&)
      ShipConstruct:LoadShip(ConfigNode, UInt32, Boolean, String&)
      ShipConstruct:LoadShip(ConfigNode, UInt32)
      ShipConstruct:LoadShip(ConfigNode)
      ShipConstruction:LoadShip(String)
      FlightDriver:setStartupNewVessel()
      FlightDriver:Start()
      
       
      (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
      
      [TweakScale Warning] Exception during stockTextureSwitch interactionSystem.NullReferenceException: Object reference not set to an instance of an object
        at PartModuleList.Contains (Int32 classID) [0x00000] in <filename unknown>:0 
        at PartModuleList.Contains (System.String className) [0x00000] in <filename unknown>:0 
        at TweakScale.TweakScale.ScalePart (Boolean moveParts, Boolean absolute) [0x00000] in <filename unknown>:0 
      TweakScale.Tools:LogWf(String, Object[])
      TweakScale.TweakScale:ScalePart(Boolean, Boolean)
      TweakScale.TweakScale:Setup()
      TweakScale.TweakScale:OnLoad(ConfigNode)
      PartModule:Load(ConfigNode)
      Part:LoadModule(ConfigNode, Int32&)
      ShipConstruct:LoadShip(ConfigNode, UInt32, Boolean, String&)
      ShipConstruct:LoadShip(ConfigNode, UInt32)
      ShipConstruct:LoadShip(ConfigNode)
      ShipConstruction:LoadShip(String)
      FlightDriver:setStartupNewVessel()
      FlightDriver:Start()
      
       
      (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
      
      [TweakScale Warning] Exception during MFT interactionSystem.NullReferenceException: Object reference not set to an instance of an object
        at PartModuleList.Contains (Int32 classID) [0x00000] in <filename unknown>:0 
        at PartModuleList.Contains (System.String className) [0x00000] in <filename unknown>:0 
        at TweakScale.TweakScale.UpdateMftModule () [0x00000] in <filename unknown>:0 
      TweakScale.Tools:LogWf(String, Object[])
      TweakScale.TweakScale:UpdateMftModule()
      TweakScale.TweakScale:CallUpdaters()
      TweakScale.TweakScale:Setup()
      TweakScale.TweakScale:OnLoad(ConfigNode)
      PartModule:Load(ConfigNode)
      Part:LoadModule(ConfigNode, Int32&)
      ShipConstruct:LoadShip(ConfigNode, UInt32, Boolean, String&)
      ShipConstruct:LoadShip(ConfigNode, UInt32)
      ShipConstruct:LoadShip(ConfigNode)
      ShipConstruction:LoadShip(String)
      FlightDriver:setStartupNewVessel()
      FlightDriver:Start()
      
       
      (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
      
      [TweakScale Warning] Exception during stockTextureSwitch interactionSystem.NullReferenceException: Object reference not set to an instance of an object
        at PartModuleList.Contains (Int32 classID) [0x00000] in <filename unknown>:0 
        at PartModuleList.Contains (System.String className) [0x00000] in <filename unknown>:0 
        at TweakScale.TweakScale.ScalePart (Boolean moveParts, Boolean absolute) [0x00000] in <filename unknown>:0 
      TweakScale.Tools:LogWf(String, Object[])
      TweakScale.TweakScale:ScalePart(Boolean, Boolean)
      TweakScale.TweakScale:Setup()
      TweakScale.TweakScale:OnLoad(ConfigNode)
      PartModule:Load(ConfigNode)
      Part:LoadModule(ConfigNode, Int32&)
      ShipConstruct:LoadShip(ConfigNode, UInt32, Boolean, String&)
      ShipConstruct:LoadShip(ConfigNode, UInt32)
      ShipConstruct:LoadShip(ConfigNode)
      ShipConstruction:LoadShip(String)
      FlightDriver:setStartupNewVessel()
      FlightDriver:Start()
      
       
      (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
      
      [TweakScale Warning] Exception during MFT interactionSystem.NullReferenceException: Object reference not set to an instance of an object
        at PartModuleList.Contains (Int32 classID) [0x00000] in <filename unknown>:0 
        at PartModuleList.Contains (System.String className) [0x00000] in <filename unknown>:0 
        at TweakScale.TweakScale.UpdateMftModule () [0x00000] in <filename unknown>:0 
      TweakScale.Tools:LogWf(String, Object[])
      TweakScale.TweakScale:UpdateMftModule()
      TweakScale.TweakScale:CallUpdaters()
      TweakScale.TweakScale:Setup()
      TweakScale.TweakScale:OnLoad(ConfigNode)
      PartModule:Load(ConfigNode)
      Part:LoadModule(ConfigNode, Int32&)
      ShipConstruct:LoadShip(ConfigNode, UInt32, Boolean, String&)
      ShipConstruct:LoadShip(ConfigNode, UInt32)
      ShipConstruct:LoadShip(ConfigNode)
      ShipConstruction:LoadShip(String)
      FlightDriver:setStartupNewVessel()
      FlightDriver:Start()
      
       
      (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
      
      [TweakScale Warning] Exception during stockTextureSwitch interactionSystem.NullReferenceException: Object reference not set to an instance of an object
        at PartModuleList.Contains (Int32 classID) [0x00000] in <filename unknown>:0 
        at PartModuleList.Contains (System.String className) [0x00000] in <filename unknown>:0 
        at TweakScale.TweakScale.ScalePart (Boolean moveParts, Boolean absolute) [0x00000] in <filename unknown>:0 
      TweakScale.Tools:LogWf(String, Object[])
      TweakScale.TweakScale:ScalePart(Boolean, Boolean)
      TweakScale.TweakScale:Setup()
      TweakScale.TweakScale:OnLoad(ConfigNode)
      PartModule:Load(ConfigNode)
      Part:LoadModule(ConfigNode, Int32&)
      ShipConstruct:LoadShip(ConfigNode, UInt32, Boolean, String&)
      ShipConstruct:LoadShip(ConfigNode, UInt32)
      ShipConstruct:LoadShip(ConfigNode)
      ShipConstruction:LoadShip(String)
      FlightDriver:setStartupNewVessel()
      FlightDriver:Start()
      
       
      (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
      
      [TweakScale Warning] Exception during MFT interactionSystem.NullReferenceException: Object reference not set to an instance of an object
        at PartModuleList.Contains (Int32 classID) [0x00000] in <filename unknown>:0 
        at PartModuleList.Contains (System.String className) [0x00000] in <filename unknown>:0 
        at TweakScale.TweakScale.UpdateMftModule () [0x00000] in <filename unknown>:0 
      TweakScale.Tools:LogWf(String, Object[])
      TweakScale.TweakScale:UpdateMftModule()
      TweakScale.TweakScale:CallUpdaters()
      TweakScale.TweakScale:Setup()
      TweakScale.TweakScale:OnLoad(ConfigNode)
      PartModule:Load(ConfigNode)
      Part:LoadModule(ConfigNode, Int32&)
      ShipConstruct:LoadShip(ConfigNode, UInt32, Boolean, String&)
      ShipConstruct:LoadShip(ConfigNode, UInt32)
      ShipConstruct:LoadShip(ConfigNode)
      ShipConstruction:LoadShip(String)
      FlightDriver:setStartupNewVessel()
      FlightDriver:Start()
      

      MFT interaction? I got no MFT or RF installed ... how dumb is that?

    2. (See 12 other replies to this status update)

  5. Hi.

    Your problem is related to RemoteTech . I'm 99% sure of it.

    The MFI is just a "telephonist", it just redirects calls. Anything that goes wrong after the redirection, is due a problem on the end point. But since MFI is the one that made the redirection, it got itself involved on the stack dump.

    As a side note, I kindly ask :) to reach me here or by mail when something I wrote gots involved in the mess. It will save both of us some… Headaches. :) 

    1. Gordon Dry

      Gordon Dry

      1. bluedog.Saturn.VFB.MissionModule is a known error, see https://github.com/CobaltWolf/Bluedog-Design-Bureau/issues/439
      2. TweakScale: not sure if I should trust it ...
        Some mods depend on in to avoid a huge part count - I know.
        But on the other hand - how many installs became borked because of TweakScale?
      3. ResonantOrbitCalculator: I did this on purpose; I write-protected the files in GameData\ResonantOrbitCalculator\PluginData\Cache\ because of

       

    2. (See 12 other replies to this status update)

  6. Hi.

    Your problem is related to RemoteTech . I'm 99% sure of it.

    The MFI is just a "telephonist", it just redirects calls. Anything that goes wrong after the redirection, is due a problem on the end point. But since MFI is the one that made the redirection, it got itself involved on the stack dump.

    As a side note, I kindly ask :) to reach me here or by mail when something I wrote gots involved in the mess. It will save both of us some… Headaches. :) 

    1. Gordon Dry

      Gordon Dry

      PersistentRotation also seems to be involved in the mess ...

      See

      https://github.com/RemoteTechnologiesGroup/RemoteTech/issues/762#issuecomment-429372631
      https://github.com/RemoteTechnologiesGroup/RemoteTech/issues/762#issuecomment-429372631
      https://github.com/RemoteTechnologiesGroup/RemoteTech/issues/762#issuecomment-429372631

      https://github.com/RemoteTechnologiesGroup/RemoteTech/issues/762#issuecomment-429372631

      Darn what is wrong with this Forum, just can't add a link here ...

    2. (See 12 other replies to this status update)

  7. I'm not getting any of those errors you mentioned with FAR or PF. I did have a similar issue turned out to be due to incompatible dmagic universal storage parts.

    1. Gordon Dry

      Gordon Dry

      I have none of such parts in that vessel - I guess they're not throwing issues when not used ... :D but who knows, it's KSP ...

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