Jump to content

Heady978

Members
  • Posts

    19
  • Joined

  • Last visited

Reputation

4 Neutral

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Well i could reproduce this "floating tiles". Just started stock booster rocket straight up, let it fall down and got this: But it's not the same like the old floating tiles, which apeared above the ocean. Now it is just the textures floating above the "real" ground. In my case around 175m above my landing site. While looking for known issues, i found Kopernicus 1.3.0-7 and 8 and a new Version for KSP 1.3.1 ... I tried 1.3.0-8 but have still floating tiles and the issue is not mentioned on GitHub and I could not find anything like this in the Kopericus thread here. Update: An I can not confirm, that going back to 1.3.0-5 solves the Problem.
  2. Yeay! From "the unsupported corner": Deleting the Object Earth node in RSSVE\Terrain\pqs_manager.cfg brings back the clouds to KSP 1.3. I still dont know why, but flying in sunset @ mach 4 is great.
  3. I know KSP 1.3 is not supported, but RC3 was working very well with KSP 1.3. Until now there were no big issues or lets say bigger issues than in 1.2.2 for me. As it is not supported I'm just asking for ideas. To find the problem i digged a little deeper... My first wild guess was, cloud.cfg is different between RC3 an RC4. It definetly is, but thats not the problem. Old cloud.cfg an still the same error... so I took a littl closer look into the output log and found, that everything starts with loading \terrain\pqs_manager.cfg "OBJECT {Earth}". In RC3 there were just Jupiter, Saturn, Uranus an Neptune. pqs_manager.cfg in RC4 has now Earth and lots of other bodies... So my next wild guess would be a problem with localization of KSP 1.3. But I'm out of time today and will look at it later. But maybe this helps for a supported 1.3 Version. Fly safe!
  4. I'm still playing with KSP 1.3 and just deleted the RC3 and Scatterer folder and added RC4 and Scatterer 0.320b (b for KSP1.3). RSSVE is still working like before, exept one thing ... clouds are missing. Any Idea? Output Log https://drive.google.com/file/d/0B9DHHySR8nsbeWtwNk9QTzNkNnc/view?usp=sharing
  5. Hey Guys! There is a new version of scatterer out now, for 1.3 http://spacedock.info/mod/141/scatterer No more floating tiles and i would say a very smooth coast line in low flight. Unfortunately the horizon is now a bit buggy from around 70 to 170km. Just the phase when clouds are not drawn to the very end of the world. ^^ Any idea what this could cause? Still scatterer?
  6. Thanks again! Thats it, but its looking ugly now ... .. will wait for scatterer for 1.3.
  7. Well ... any idea what this is? Looks like squares of the ocean bottom. Got it now every time in reentry from about 40.000m down to 0m. They are disapearing when getting lower than a square.
  8. Tanks! Thats the fix! I did not get, that there was a new Kopernicus Release and just followed the order "Here is the patch for RSS to work in 1.3. Just place it anywhere in your GameData folder." So its not the whole truth.
  9. Ddoesnt work for me #2 Made a fresh clean KSP install. Copied RSS for 1.2.2 + textures + RSS 1.3 Fix.cfg into GameData folder and it's still Kerbin, Kerbol ... GameData contains: Kopernicus ModularFlightIntegrator RealSolarSystem RSS-Textures Squad ModuleManager.2.7.5.dll ModuleManagerLicense.md RSS 1.3 Fix.cfg Did i miss something? My old 1.2.2 install was working, but updating this install just leads to instant crashes.
  10. @Alex38 RC3 is the brand new release of this RSSVE mod here, as Phineas Freak just said some posts before. RSSVE RC2 worked with scatterer 0.256, but not with 0.300. Following the install instructions from first page lead to the result shown in the pictures. As i've not intalled RO, my first wild guess would be, you have got a problem with the combination of RSS, RO, RSSVE an Scatterer, or one of them is not properly installed. As the Earth map comes with RSS-Textures, this might be the first place to check. Next would be the right EVE package - should be "AnyCPU-EVE-Release.zip" (2.35MB) and nothing else.
  11. Upgraded to RC3 and scatterer 0.300 - works like charm no special issues on Earth and Mars so far. ReentryParticleEffect and KAX are working too.
  12. Woah E.T. looks great and he is uploading a first 1.2.2 version. I will definetly try this. It's time for GTX1080ti.
  13. @Nathangun the other Option, i've chosen, is to edit the file \GameData\RSSVE\Clouds\clouds.cfg There is a section for each cloud layer. I just copied the OBJECT-Section named "EarthCloudsLow", renamed it to EarthClouds2000 and changed speed to 25 and altitude to 2000. As cloud layers are just single dds images movin' around the globe, my low cloud image is now movin' twice around the globe with different speeds. The result is a pretty simple illusion of changing cloud sizes and forms. @Phineas Freak While trying to get good clouds i thought about sizes of dds-textures of clouds and earth surface. For example EarthHeight.dds is 8192x4096px. This means a single pixel near equator is somewhat about 4,9km x 9,8km. Pretty unprecise. Even a change to 16384 x 16384 px would result in 2,5km x 2,5km. This might be a little better, but is still the length of a complete runway. So i digged a little deeper. An uncompressed EarthHight.dds is already 128MB. Modern graphic adapters are able to handle compressed files, but when using 16384 x 16384 you already have to compress 1024MB. And thats not a problem in Unity but for graphic adapters. All common graphic cards and chips have this hardware limit of max texture size like my GTX 780ti http://www.ozone3d.net/gpu/db/index.php?id=23998 This is also the limit for ATI and even Intels HD4xxx. Older Cards like Geforce 9800GT had a limit of 8192x8192. So in conclusion, even if you find a card supporting more than 16384px, it would only work on this card and crash for most users out there.
  14. @Phineas Freak I got it. Clouds is just a layer like Earth map. So I optimistically added 4 extra cloud layers... the result was standing in the night at launch pad with 16 FPS instead of ~50FPS before. So i deleted 3 and had just one more with a slightly faster moving speed. Im pretty happy with this config. Earth now in Kerbal: actual pic from GOES-16 Nasa: Just the border between 3D clouds and the flat dds image is sometimes pretty good and sometimes a chunky flat map, but i guess this will be as difficult as a earth map with more than 8192x4096px
×
×
  • Create New...