Jump to content

Sathurn

Members
  • Posts

    184
  • Joined

  • Last visited

Reputation

3 Neutral

Profile Information

  • About me
    Spacecraft Engineer
  1. You will notice, if you carry two goo canisters (I do for balance): That when you use both at the same place they will both say 9+ science(for example). But when you get back one will say +9, the other will say +4.5 (or whatever it is now). No science until the science is "recovered", either by transmission or returning to Kerbin.
  2. +1 one, for I agree. I also like the idea of a naming hierarchy (and concur with the one purposed) to determine which name is displayed in the tracking screen or as a target icon.
  3. I totally like this idea. Science needs a lot of standard data points so that you can identify the exceptions and hunt down why they are exceptions. However for this to work we need the ability to leave a probe in place. Watching a probe in polar orbit sweep the surface (in real time or accelerated) is only interesting for one or two orbits. Yet reading the map a full sweep makes could be very interesting.
  4. I disagree. 1. When I was learning to Fly, what really help me was not the 150' wide, mile long runway. (In a Cessna 172 you can't miss the damn thing.) What really taught me to land was the 15' wide 1500' long country airport. (The wingspan was wider than the runway.) 2. With the much smaller world the runway is already "longer" than the space shuttle landing strip.
  5. To this guy complaining about runway length: Are you actually touching down within the first 10% of the runway? Are you using your brakes? If your avoiding your brake because of tumbling go to your actions menu of your planes design and remove wheels that are forward of the cg. So that braking will only use rear wheels.
  6. Why not? Did you get to Dres without timewarp? Should intra-solar travel benefit from time-warp? I personally would like science to be, start experiment, do do something else (in another craft, or maybe eva), come back to experiment and get science. However since unfocused ships will not do science right now, I'm ok with instant science. I'm also ok with time-warping through a science experiment. After all I time warped to get to some place.
  7. If you tried to due every object at the same time, you bet it would cause a lag spike. How ever if spread at the calculations over the entire period it might be doable. As the other guy said, having events trigger a recalculation would probably work better.
  8. How hard would it be to rewrite the "on rails" code so that ship's equipment is ran say every 100 sec, 200 sec or some other time frame. This would allow scientific equipment to add science to their on board count, and subtract electricity. This would allow solar panel to calculate weather or not to add electricity. This would allow space junk to de-obrit, if it's pe is low enough. This would allow mapping sat (mod, or added) to map while on rails. This would up the demands on the computer. Would it be worth it?
  9. I like the idea of research over time. Nor do I mind that some would timewarp to a discovery. However Research needs to be done while the station is "on rails." So you can do something else. I would also like to see mapping become part of the stock game and done while on rails. Putting a satellite in polar orbit then watching circle for a few hours, even on time warp is not fun.
  10. I would be happy with a cruise control. Mech jeb has it but it should be standard.
  11. I like the idea of prestige, but I do want to add on comment: Revert a mission: lose 1% of your prestige. It would be hard to balance. High enough it is real, but low enough we can still launch "test" missions because we are too lazy to run the numbers manually.
  12. My issue with the science system: 1. Spamming Science: a) Science "pods" (for example goo pod), should be usable once per mission. You should be able to transmit some data (in case of disaster), and keep the rest of the data for return. But the experiment pod should only good for one run. Science "instruments" (for example temp gauge), should only be usable once per biome, per time period. And should transmit 100%. Weather you make the time period a Kerbin day or per mission is up to your own opinion. Duplicate instruments should share the time period limitation. 2. Repeating mission. Repeating missions is a big problem in my mind. Once I landed all over Kerbin to observe the goo, I don't want to repeat the process with the materials bay. Suggestion: All "kerbin usable" science experiments available from the start. With any new experiments being only usable only in space. Or maybe KSC biome for "calibration". 3. No info on what experiments have been performed
  13. First mission Jeb. Second Mission Bill, Third Mission Bob, . . . Until everyone hired has one mission then repeat. I know you can do it manually but I thought it would be nice if each time a Kerbal flys a mission, he was automatically put at the end of the que.
  14. On Kerbin, you have surface biome, flying over biome, High over Kerbin (no longer tied to a biome), low orbit and high orbit.
  15. The idea is to have a thrust button that ramps up engine thrust to full power, until the player lets up at which point the engines immediately cut out.
×
×
  • Create New...