Sof
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About me
Sr. Spacecraft Engineer
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don't forget they are quite heavy and expensive. But I do like the ability to draw for your payload. Just as long as your payload is circular...
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it says "MoNey"
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will my save carry over?
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Not completely true. Physics activate when the vessel loads. You can have builds so unstable that the explode shortly after that. If your thrust doesn't point towards your COM, then the rocket will also crash.
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I think people who "can't get into orbit after 10000 hrs of playing the new aero" should post pics of their designs so we can mock them for how bad they are. And then help them get better
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The sun has no effect. You aren't re-entering, so heatshields won't do anything.
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Many back in the day. But my current career in KSP 1.02 (I've not played sandbox on the full release) has no Kerbal deaths.
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[1.8.x] Contract Reward Modifier [v2.7] [11/1/2019]
Sof replied to DMagic's topic in KSP1 Mod Releases
In all fairness, it is probably a user error somewhere along the line. I have managed to get it to keep sending more contracts, but the Rescue Kerbal contracts keep appearing. I selected the Rescue Kerbal contract in the contract reward modifier menu and set the max offered slider to 0 and then saved to config. -
[1.8.x] Contract Reward Modifier [v2.7] [11/1/2019]
Sof replied to DMagic's topic in KSP1 Mod Releases
http://www./view/04xl5v85j7puxf3/output_log.txt -
[1.8.x] Contract Reward Modifier [v2.7] [11/1/2019]
Sof replied to DMagic's topic in KSP1 Mod Releases
Do you mean the KSP.log file or the Contract ModifierConfig.cfg? -
[1.8.x] Contract Reward Modifier [v2.7] [11/1/2019]
Sof replied to DMagic's topic in KSP1 Mod Releases
I tried to use this mod to stop KSP from giving me rescue Kerbal contracts, but when I changed the slider for that type, nothing happened and the game still offered me those contracts at the same rate. A while later, all contracts stopped completely even though the max offered for every other contract type is 10 according to this. -
KJR shows that it is possible for a computer to simulate poorly designed rockets into flying well. Flex is vanilla representation of something gone wrong.
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You'd still see them in the VAB/SPH, they would just be greyed out.
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Properly designed and controlled rockets don't wobble, even without mods. Don't blame the tool...