ProfessorJeb
Members-
Posts
17 -
Joined
-
Last visited
Reputation
0 NeutralProfile Information
-
About me
Bottle Rocketeer
-
Milestone Reached - 0.23 is Now in Experimentals Phase
ProfessorJeb replied to SQUAD's topic in KSP1 The Daily Kerbal
Yey! -
This thread is great! And the crafts here look really good. Got some ideas for my own (K)Apollo mission now.
-
I've seen it before but I agree. It is amazing. His short KSP movie "Star Stuff" is great too.
-
Welcome! Yes, you should land on Mün. It is the easiest way to get a lot of science in short time. Try to land to places where several biomes are really close (like those craters with canyons where you can easily get science from 3-4 biomes). Materials Bay give you the most amount of science after crew reports and EVA reports (and surface samples). I usually tend to spam Mystery Goo probes in the beginning and send them all around the Kerbin system so that I don't have to add them to the future rockets (makes them a bit lighter).
-
Now-defunct-thread-that-should-not-appear-in-google-search.
ProfessorJeb replied to Cilph's topic in KSP1 Mod Releases
Gah, I feel silly now. I tried out some other mods as well and I guess all those available parts kind of confused me. Yeah, I forgot to purchase them in the R&D building. -
Now-defunct-thread-that-should-not-appear-in-google-search.
ProfessorJeb replied to Cilph's topic in KSP1 Mod Releases
I'm having a bit of a problem. For some reason parts of this mod do not show up in the career mode. Have I missed something? -
The Pan-Kerbin Space Program: A Mission Log
ProfessorJeb replied to AndrewBCrisp's topic in KSP1 Mission Reports
Nice update! -
Not sure how babies are made on Kerbin but there are female kerbanauts in the program. While recruiting new kerbonauts I found her as one of the applicants. Edit: Cut non-important stuff out of the picture
-
I haven't forgot parachutes but I have put them on wrong landers.. Like a lander on Mün. Don't know what I was thinking when sending it there.
-
This was good! Waiting another one!
-
The cost of parts and the cost to unlock new parts is the reason why I try to play the career mode so that I can safely return most of the fueltanks/engines/etc. Later it would be much easier to handle the cash system if (actually when) it is implemented.
-
The Pan-Kerbin Space Program: A Mission Log
ProfessorJeb replied to AndrewBCrisp's topic in KSP1 Mission Reports
I like this mission report. Writing is good (important parts are brought out) and I like the pace (though 38 missions in 34 days are a bit much ). Btw, 1 Kerbin day is 6 hours. So, your 34 days are actually 136 Kerbin days. -
Because of my love for sience.