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  1. Everyone knows of the Apollo lunar missions. It was all drilled into our heads by our history teachers. But did anyone know that the Soviets also had a lunar program? The answer is, most likely, yes, because not even the USSR can keep secrets from rocketry enthusiasts. What's this challenge supposed to be? Well, basically, I want people to recreate the old Soviet launchers (N-1, Proton, and Soyuz) and spacecraft (Soyuz and LK) and land on the Mun. General goals: Accurate launch vehicles: Your Soyuz analogue has four engines clustered on each of the four side-strapped boosters, and the main stalk also has four engines. Your Proton analogue has six engines on the first stage, four engines of the second stage, and one on the third stage. Your N-1 analogue - well, let's be honest, giving it thirty engines on the first stage is huge overkill for the Kerbal universe, so I'll allow ten engines. If you want thirty, feel free to do so. Your next stage has eight engines, the stage after that has four. Now, your rocket should be in space. +15 Accurate spacecraft: Your LOK, which is basically an over-engineered Soyuz spacecraft, has enough room for two Kerbals. If you also have a Soyuz analogue, make sure the LOK's service module is slightly longer. Your LK, the lunar lander, is a one-stage lander with one crew capacity, which ditches the landing legs and other equipment you wouldn't need for the ascent (ie: science equipment, etc.). If you are unfamiliar with the designs, you should already have wikapedia open. +10 Power generation: Your LOK uses fuel cells and has no solar panels. +5 Efficiency is key: Use the 3rd stage of the N-1 to begin the transfer burn. If you are using RSS or some other large rescale, complete the burn with the 4th stage. +5 Use asparagus staging. -30 Big dreams: Use RSS or some other large rescale: Multiply your total score by 6. Sightseer: Visit a munar anomaly like an arch or a monolith. You must land within 1 km. If you don't, to get the points, you'll have to EVA your Kerbal the rest of the way there. +5 Far out: Visit Minmus with the same, unmodified spacecraft. +30 Realism: A kerbal dies. -30 Survivability: Have a LES. +5 Life support: Use a life support mod. +20 Hardcore: Do it stock only. +40 Spacewalking: EVA a kerbal from the LOK into the LK, instead of simply transferring them. +5 Chernobyl: Use nuclear engines. -40 Argue-on: Use ion engines. -40 Surface science bonus: If you are playing career mode, gather as much science as you can without landing in more than one place. Tell me how much you get. Science labs not allowed. Stock experiments only. Impress me: Points determined from how impressed I am. Mission goals: (Add twenty points for each mission completed) Leaderboard: Here are the badges (drawn by me): The lunar program badge: You must have completed Zond LS-1, Zond LS-2, 6-L, 7-L, and 8-L to earn this badge. The station and munbase badge: You must have completed LO-1 and BAZ-1 to earn this badge. The interplanetary flyby badge: You must have completed FN-1, KP-1, and ZE-1 to earn this badge. And one for if you've done all three but are running out of signature space:
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