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guitarxe

Mechjeb fully unlocked in Career

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Is there a way to have all of Mechjeb's functions fully unlocked in career without having to research them?

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In the two parts that mechjeb has, there is a MechJebCore module it looks like this:

MODULE

 {
name = MechJebCore

MechJebLocalSettings
{

MechJebModuleCustomWindowEditor { unlockTechs = flightControl }
MechJebModuleSmartASS { unlockTechs = flightControl }
MechJebModuleManeuverPlanner { unlockTechs = flightControl }
MechJebModuleNodeEditor { unlockTechs = flightControl }
MechJebModuleTranslatron { unlockTechs = advFlightControl }
MechJebModuleWarpHelper { unlockTechs = advFlightControl }
MechJebModuleAttitudeAdjustment { unlockTechs = advFlightControl }
MechJebModuleThrustWindow { unlockTechs = advFlightControl }
MechJebModuleRCSBalancerWindow { unlockTechs = advFlightControl }
MechJebModuleRoverWindow { unlockTechs = fieldScience }
MechJebModuleAscentGuidance { unlockTechs = flightControl }
MechJebModuleLandingGuidance { unlockTechs = unmannedTech }
MechJebModuleSpaceplaneGuidance { unlockTechs = unmannedTech }
MechJebModuleDockingGuidance { unlockTechs = advUnmanned }
MechJebModuleRendezvousAutopilotWindow { unlockTechs = advUnmanned }
MechJebModuleRendezvousGuidance { unlockTechs = advUnmanned }

}

}

change all the

unlocktechs = 

to

unlocktechs = start

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Here is a MM cfg just for you :)

@PART[mumech_MJ2_AR202]
{

@MODULE[MechJebCore]
{
@MechJebModuleCustomWindowEditor { unlockTechs = start }
@MechJebModuleSmartASS { unlockTechs = start }
@MechJebModuleManeuverPlanner { unlockTechs = start }
@MechJebModuleNodeEditor { unlockTechs = start }
@MechJebModuleTranslatron { unlockTechs = start }
@MechJebModuleWarpHelper { unlockTechs = start }
@MechJebModuleAttitudeAdjustment { unlockTechs = start }
@MechJebModuleThrustWindow { unlockTechs = start }
@MechJebModuleRCSBalancerWindow { unlockTechs = start }
@MechJebModuleRoverWindow { unlockTechs = start }
@MechJebModuleAscentGuidance { unlockTechs = start }
@MechJebModuleLandingGuidance { unlockTechs = start }
@MechJebModuleSpaceplaneGuidance { unlockTechs = start }
@MechJebModuleDockingGuidance { unlockTechs = start }
@MechJebModuleRendezvousAutopilotWindow { unlockTechs = start }
@MechJebModuleRendezvousGuidance { unlockTechs = start }
}
}

@PART[mumech_MJ2_Pod]
{

@MODULE[MechJebCore]
{
@MechJebModuleCustomWindowEditor { unlockTechs = start }
@MechJebModuleSmartASS { unlockTechs = start }
@MechJebModuleManeuverPlanner { unlockTechs = start }
@MechJebModuleNodeEditor { unlockTechs = start }
@MechJebModuleTranslatron { unlockTechs = start }
@MechJebModuleWarpHelper { unlockTechs = start }
@MechJebModuleAttitudeAdjustment { unlockTechs = start }
@MechJebModuleThrustWindow { unlockTechs = start }
@MechJebModuleRCSBalancerWindow { unlockTechs = start }
@MechJebModuleRoverWindow { unlockTechs = start }
@MechJebModuleAscentGuidance { unlockTechs = start }
@MechJebModuleLandingGuidance { unlockTechs = start }
@MechJebModuleSpaceplaneGuidance { unlockTechs = start }
@MechJebModuleDockingGuidance { unlockTechs = start }
@MechJebModuleRendezvousAutopilotWindow { unlockTechs = start }
@MechJebModuleRendezvousGuidance { unlockTechs = start }
}
}

@PART[*]:HAS[@MODULE[ModuleCommand],!MODULE[MechJebCore]]:Final
{
MODULE


{
name = MechJebCore

MechJebLocalSettings
{

MechJebModuleCustomWindowEditor { unlockTechs = start }
MechJebModuleSmartASS { unlockTechs = start }
MechJebModuleManeuverPlanner { unlockTechs = start }
MechJebModuleNodeEditor {unlockTechs = start }
MechJebModuleTranslatron { unlockTechs = start }
MechJebModuleWarpHelper { unlockTechs = start }
MechJebModuleAttitudeAdjustment { unlockTechs = start }
MechJebModuleThrustWindow { unlockTechs = start }
MechJebModuleRCSBalancerWindow { unlockTechs = start }
MechJebModuleRoverWindow { unlockTechs = start }
MechJebModuleAscentGuidance { unlockTechs = start }
MechJebModuleLandingGuidance { unlockTechs = start }
MechJebModuleSpaceplaneGuidance { unlockTechs = start }
MechJebModuleDockingGuidance { unlockTechs = start }
MechJebModuleRendezvousAutopilotWindow { unlockTechs = start }
MechJebModuleRendezvousGuidance { unlockTechs = start }

}

}

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I've already asked that question, but I can't figure in which topic (stupid me...)

Is there a way to activate MJ without using the AR202 part onboard ?

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the last part of the MM will do that

if you want one that doesn't start everything at the start of a game, use this one


@PART[*]:HAS[@MODULE[ModuleCommand],!MODULE[MechJebCore]]:Final
{
MODULE
{
name = MechJebCore
MechJebLocalSettings {
MechJebModuleCustomWindowEditor { unlockTechs = flightControl }
MechJebModuleSmartASS { unlockTechs = flightControl }
MechJebModuleManeuverPlanner { unlockTechs = advFlightControl }
MechJebModuleNodeEditor { unlockTechs = advFlightControl }
MechJebModuleTranslatron { unlockTechs = advFlightControl }
MechJebModuleWarpHelper { unlockTechs = advFlightControl }
MechJebModuleAttitudeAdjustment { unlockTechs = advFlightControl }
MechJebModuleThrustWindow { unlockTechs = advFlightControl }
MechJebModuleRCSBalancerWindow { unlockTechs = advFlightControl }
MechJebModuleRoverWindow { unlockTechs = fieldScience }
MechJebModuleAscentGuidance { unlockTechs = unmannedTech }
MechJebModuleLandingGuidance { unlockTechs = unmannedTech }
MechJebModuleSpaceplaneGuidance { unlockTechs = unmannedTech }
MechJebModuleDockingGuidance { unlockTechs = advUnmanned }
MechJebModuleRendezvousAutopilotWindow { unlockTechs = advUnmanned }
MechJebModuleRendezvousGuidance { unlockTechs = advUnmanned }
}
}

Edited by Seeker89
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