xTheCanadian
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So it didn't work when I tried to change the part config files like was suggested in Seeker89's first post. It didn't work when I tried a fresh install of MechJeb with the default config, and the MM patch that was suggested in Seeker89's second post. It didn't work when I tried both posts together. I might have done something wrong but also the method is five and a half years old so I don't really know if maybe an update changed things.
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Yes, I actually went to the cheat menu and fully upgraded all my facilities to make sure that it wasn't an issue of not being upgraded enough in my test game. I don't know if I did the MM patch right though? I went to my GameData folder, made a new .txt file, renamed it DSXMechJeb.cfg and then copy and pasted the code from Seeker89's post (Making sure that Notepad++ kept the format because while I don't know much about coding I do know that formatting is crucial.) but even that didn't work (Though I've never made a mm patch before. Google just said to name it whatever.cfg and drop it in the GameData folder, which is what I did.)
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I don't know if I am doing it wrong or what but I cannot get this method to work. I changed the lines in the part configs to start, when I launch the game all the different things are in the start tech but when I launch a vehicle the options are not in the mechjeb menu, whether I use the mechjeb part or not.
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Dude I was JUST about to launch my game and "pout" because I couldn't find it! I'm gonna do this first and then launch the game, thanks again bud!
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Thanks for the heads up, I found it in Sandbox but not in my Career mode. I was going to try to make a craft file in Sandbox and move it to Career to see if it can load the satellite but I haven't tried it yet. I wish I knew how to fix it to make it show lol.
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I am having trouble finding the satellite, I have the mod installed but cannot find it in game?
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[1.12.x] Mk2 Expansion v1.9.1 [update 10/5/21]
xTheCanadian replied to SuicidalInsanity's topic in KSP1 Mod Releases
Bruh, you just exploded my brain! Thanks for showing me this, not only MK2 ISRU but MK2 Drill too! Thanks again bud!- 1,496 replies
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[1.12.x] Mk2 Expansion v1.9.1 [update 10/5/21]
xTheCanadian replied to SuicidalInsanity's topic in KSP1 Mod Releases
Any chance that a MK2 ISRU is on the books for a future release? That would be dope!- 1,496 replies
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[1.12.x] Kip Docking Ports (v1.0 - 2021-07-05)
xTheCanadian replied to micha's topic in KSP1 Mod Releases
The little one can dock with the big one! This just made my favorite mod list! Thank you so much! -
[1.12.x] - Modular Kolonization System (MKS)
xTheCanadian replied to RoverDude's topic in KSP1 Mod Releases
No doubt buddy! -
[1.12.x] - Modular Kolonization System (MKS)
xTheCanadian replied to RoverDude's topic in KSP1 Mod Releases
I can't wait for the next release, this is tied with another mod for first place on my list of favorite mods! Patiently waiting and appreciating the good work. The little tiny box that extends a bright light and little solar panels is my hands down favorite part of all time. It goes on every single craft I can stick them on (Which is like most of them) Thanks for all the hard work man, I'm excited to see what the future holds! -
Does this work in 1.4.2? The reason I ask is the thread is labeled 1.4.1 but CKAN has it up for 1.4.2
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