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Quick question on EVE cloud textures


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On 6/6/2017 at 1:58 AM, FokkerAce said:

I've been trying to figure out how to make eve cloud layer textures into cube maps for eve, is it required for eve to function? Or can I use the normal rectangular file, if so, are there any special things I have to do to the file?

You can just use rectangular files and reference the address in the config. 

Example: Stockvisualenhancements/clouds/atmosphere/textures/kerbin1

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Okay, thats a good thing..... What do you call a rectangular file in the code, just rectangular file? (i.e. in type of file, it says cube map in boulderco cloud config files, do you have to do that for rectangular files?)

 

Edited by FokkerAce
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