Mr.Desmond Tiny

Things to do in Kerbal Space Program

49 posts in this topic

As the title of this post reads, what are some 100% necessary things to do in Kerbal Space Program?

I'll start with something simple:

1.) Getting into orbit around kerbin

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Forgetting to put parachutes on after you begin a reentry burn.

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Edit: Ninja'd

3.) Make sure Jeb is always the pilot.

4.) Attach parachutes.

5.) Attach ladders.

6.) Visit Neil Armstrong Memorial on the Mun.

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Sorry for not posting something you need to do but... There is a Neil Armstrong memorial on the Mun?

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Build a profitable kethane mining operation on Duna!

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Sorry for not posting something you need to do but... There is a Neil Armstrong memorial on the Mun?

Yep, there is

OT: Definitely get re-entry effects during launch

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8. Make sure your exit hatch isn't blocked.

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7. Perform a successful rendezvous and docking

Been there, done that.

12. Put a command seat on a booster and strap a Kerbal onto it.

This should bee in Games Games Games I think.

(Edit: Ninja'd)

(Edit 2: Ninja'd AGAIN)

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12. Have Jeb ride an SRB.

13. Escape the solar system.

14. Buzz the VAB in a plane.

Make sure you count correctly. :P

Edited by rryy
Fixed the number count, again.

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Edit: I've diverged from the numerical ordering established thus far in the thread.

Nothing is 100% necessary. It's a sandbox!

After reaching orbit and a successful re-entry and landing -

2. Either go to Minmus next (easier than Mun!) and return home.

and/or

2. Get a satellite in orbit and leave it there.

3. Then - Land on Mun and return home.

4. Space station in Kerbin orbit.

5. Base on, or space station in orbit around, Minmus or Mun.

or

5. Other planets and/or their moons.

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I'll second Scott Manley and say that you go to Minmus first, then you go to the Mun. Especially considering that, even though Minmus is farther away, it requires 100 less dV than to go to the Mun.

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Have Kirrim escape the experiment.

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Having a lot of ships in orbit and forgetting which one Jeb's team is in... (I only just found Jeb and crew again tonight after losing him when 20.2 came out heh).

LANDING UPSIDE DOWN... that's one thing I hate doing.... It's always accompanied by rising volumes of "no no no nono NONO NO NO ARRRGHHHH!!!!1111oneoneone"

Oh yeah... and this is something to do... OFTEN!

51nMIqH.png

ARRRRRRRRRRRRRGGGGGGGGGGGH

Edited by NeoMorph

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not sure of the current number) Buzz the VAB actually breaking the sound barrior

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Build a Kerbal Cannon! Find and land next to EVERY easter egg/anomaly!

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Launch Kerbals into interstellar space via the mass relay.

*FWOOSH*

[Jebadiah Kerman - In Orbit around the Sun]

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Try to land on the next island at the dirt runway.

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Sorry for not posting something you need to do but... There is a Neil Armstrong memorial on the Mun?

There is:

screenshot4_zpsddc8a907.png~original

But I ain't telling you how to get there.

Also my additions:

Launch a missile and hit one of the Mun arches with it, from Kerbin.

Aerobrake around Jool.

Aerobrake around anywhere.

Dock two things together in orbit (then three, then four...)

Create a centipede-rover out of multiple rovers with forward and rear Junior docking clamps.

Get into a low (less than 100,000m periapsis) orbit around the sun.

Manage to get a craft into orbit despite the entire first stage deconstructing explosively some time between launch and the stratosphere.

Have a complete disaster-dominoes of a launch terminate with the capsule and all Kerbals on board landing safely... on the launch pad.

Edited by technicalfool
Added quote.

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Download ISA MapSat and send mapping satellites throughout the solar system.

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Soooo, we're not numbering these anymore then?

But anyway, for the really ambitious: take a mothership around the solar system.

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Physically buzz (crash into) the VAB with a rocket

 

Basically, blow Stuff up

Edited by Chris Kerman

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go to jool. It's beautiful and challenging and fun!

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