Jump to content

Somebody help me with this command pod mod thing of mine?


xzbobzx

Recommended Posts

So I made this command pod for ksp in blender, got it UV mapped, textured, and exported to dae.

Then I tried it in game.

It works, somewhat, the model is seen waaay above the attachment node, and I don\'t even know where the collision mesh is located.

Could somebody try and help me with it?

It\'s in the attachments with .blend file included.

Link to comment
Share on other sites

Everything looks right, you just have the stack node set too far from the origin.

Especially since you have the origin right on the bottom surface of the meshes. That will cause you some other issues, because the origin is outside the collider (or right on the bottom surface) it will intersect the ground, and explode, meaning it won\'t be able to land.

So you might want to move the mesh of thepart and collider down (in edit mode) so the origin/pivot is slightly higher.

As it is now, you\'ll need to adjust the stack definition like so:

node_stack_bottom = 0.0, -0.1, 0.0, 0.0, 1.0, 0.0, 1

and then increase the -0.1 until it lines up just right.

Link to comment
Share on other sites

I never do get the node_collider right, you might want to check the .blend file.

And I\'ll see if I can fix the 0,0,0 thing.

[list type=decimal][li]Consider turning SHOW_CONSOLE_ON_ERROR = True in game\'s settings.cfg, it helps a lot ;). When I loaded your model it said \'Hull has more than 255 polygons\' and then discarded your too-complex node_collider. You need to simplify it a lot.[/li]

[li]Move both objects to -0.5m by Z to prevent a part from exploding.[/li]

[li]Measure node_collider\'s bottom point: press <N> to open Transform panel, go to Edit mode, switch coordinates view to Global (a button right under coordinates fields in Transform panel) and click a lowest vertex. Set node_stack_bottom to be a couple of centimeters below that point.[/li]

[li]Aw, note that as you have your model\'s scale equal to 1 (see Scene tab in Properties window) you have to set Scale=1 in your part.cfg.[/li]

After I did it the model worked just fined.

Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...