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<h2> August 6th, 2013 </h2>
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<h3>KSP Headline</h3>
<p> I'm hoping to make some positive changes into how our mod showcasing works starting next week based upon feedback received from our viewers! </p>
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<li>KSP-TV Broadcaster Applications have been reviewed and those of you that are being considered have been sent messages through the forums. Applications will open again at a later date.</li>
<li> Your weekly developer update. </li>
<li> What would Kerbin be like if Kerbals had weapons? </li>
<li> Thunder Aerospace enters life support? </li>
<li> Rock out with another look into the community! </li>
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<h3>Developement Updates</h3>
<h4>KSP Dev Team Updates</h4>
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<li><b>Felipe (Harvester)</b>: Picking up momentum again after a very welcome break last week. Started designing the Tech Tree for the upcoming Research & Development. Much too soon to get into detail about it, but it’s starting to look very interesting and cool. There will be a proper dev blog about it once it’s presentable. </li>
<li><b>Rob (N3X15)</b>: HATE. HATE. HATE SPACEPORT. Re-engineering some of the form validation system so it works with the Markdown-compatible add-on fields. Evaluating how to install Varnish on the store server with minimal downtime. </li>
<li><b>Jim (Romfarer)</b>: I am currently working on the Research & Development gui. What can i confirm at this time? It will have a tech tree with nodes, represent technology you can research. For every technology there will be a display telling you which parts you can unlock. </li>
<li><b>Chad (C7)</b>: I spent the last week on vacation and had a good time visiting family. Upon returning to work Monday, I began testing Unity 4.2 as a potential upgrade for KSP. I’m also working on some adjustments and upgrades to SAS, based on player feedback from testing 0.21.1. </li>
<li><b>Alex (aLeXmOrA)</b>: I realized that HTML Engine for Unity is not needed to develop the Launcher I’m working on. I set all the UI into the scene and started programming all the functionality. </li>
<li><b>Daniel (DanRosas)</b>: I was working on the UI for the game launcher, tweaking the design, moving things, and such. There’s still one more screen left to do. I’m currently working on new concepts for the astronaut complex interior, to replace the grey background that we currently have. </li>
<li><b>Mike (Mu)</b>: I also had a week’s holiday to recharge the mental batteries. This week I’m back to working on some new VAB/SPH editor upgrades. </li>
<li><b>Ted (Ted)</b>: I’ve been continuing to refine the Testing Process further, looking at possible improvements to both the Team and the Bug Tracker. As well as helping to test out KSP’s Unity 4.2 upgrade with the QA Team. </li>
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<h3>YouTube Spotlight</h3>
<p> There were some very cool video submissions this week to the KSP Weekly. SqueegyMackoy stands out amongst the crowd with this brilliant Kerbals at War 2 video. You could say this video has explosive personality, as it will literally blow you away! </p>
<div align="center"><a href="http://www.youtube.com/user/squeegymackoy" target="_blank">SqueegyMackoy</a></div>
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<div align="center"><iframe width="350" src="http://www.youtube.com/embed/CwiUbsq2q58" frameborder="0" allowfullscreen="allowfullscreen"></iframe></div>
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<h3>KSP Mod Spotlight</h3>
<p> Starting next week I would like to change how the mod showcase has worked based on viewer feedback. This week, however, we feature Thunder Aerospace Corporation and the fuel balancer mod. This mod will allow you to move fuel between all of your craft and is very intuitive.</p>
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<li><a href="http://kerbalspaceport.com/tac-fuel-balancer-v1-0/" title="" target="_blank">TAC Fuel Balancer</a></li>
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<h3>Mod Spotlight</h3>
<p> Starting next week I would like to feature individual interviews with the devs of their mods or, if unavailable, do an independant video about the mod in our spotlight. This week I'll post the key features of the TAC fuel balancer mod.</p>
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<li>Transfer a resource into a part, drawing an equal amount from each other part.</li>
<li>Transfer a resource out of a part, transferring an equal amount into each other part.</li>
<li>Enable balance mode to transfer a resource such that all parts are the same percentage full.</li>
<li>Dump a resource out of a part. Note that the resource is lost, never to be found.</li>
<li>Lock a part, so that none of the resource will be transferred into or out of the part.</li>
<li>When still Prelaunch (or Landed): edit the amount of a resource loaded in a part. Works on all resources, even solid rocket fuel.</li>
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<h3> Through The Telescope </h3>
<p>By: <a href="http://www.youtube.com/user/pleborianlives" target="_blank"> Pleborian </a></p>
<p>There is always something to find within the fan-works section that is truly brilliant. Down in the <a href="http://forum.kerbalspaceprogram.com/forumdisplay.php/40-KSP-Fan-Works">KSP Fan Works</a> section of the forums are many of these hidden gems.
Today's TTT draws its over-going gaze to Hizuk1. Hizuk has created a trailer style cinematic for KSP. I would like to note that the first 30 seconds or so doesn't have any sound and that it gets loud in a hurry so be careful with your volume levels.
<div align="center"><a href="http://www.youtube.com/user/hizuk1" target="_blank">Hizuk1</a></div>
<div align="center"><iframe width="350" src="http://www.youtube.com/embed/mzRzpo_h8vs" frameborder="0" allowfullscreen="allowfullscreen"></iframe></div>
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<h3>Editor's Notes</h3>
<p> You guys and gals of Kerbal Space Program, all of you Kerbanauts truly manage to make some very awesome fan creations! If you haven't been featured on the weekly for a fan creation of your own don't be discouraged keep sending those messages with links to your video, trailer, cinematic, animation, screen shot, artwork, 3d renders, everything! Send me your imgur, youtube, or forum links in a message on the forums.</p>
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<b>Brought to you by the KSP Media Group</b><br/>
Author / Editor: <a href="http://www.youtube.com/user/xpdxtv" target="_blank">xPDxTV</a><br/>
Reporter: <a href="http://www.youtube.com/user/pleborianlives" target="_blank">Pleborian</a><br/>
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KSP Weekly August 06, 2013
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