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  • KSP Weekly July 16, 2013


    xPDxTV

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    <h2> July 16th, 2013 </h2>
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    <h3>KSP Headline</h3>
    <p> This week we have some potentially amazing news for those that are worried about saves files. This feature hasn't been confirmed yet but Harvester gives us a sneak peek into what it could look like. </p>

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    <li>Your KSP Weekly Dev Updates!</li>
    <li>Sneak peek into the new KSC!</li>
    <li>Jebs daring plan to get home?</li>
    <li>NovaPunch is still being updated!</li>
    <li>Pleborian sorts through all the fan-work submissions with his telescope!</li>

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    <h3>Developement Updates</h3>
    <h4>KSP Dev Team Updates</h4>
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    <li><b>Felipe (Harvester)</b>: Bugfixing, Bugfixing, Bugfixing.... Also wrote a system to attempt upgrading saves, which is currently being tested. No word yet on whether or not it’ll even be usable, and even then, it’s not going to be able to adapt every save, but we might be able to salvage a station or two. </li>

    <li><b>Chad (C7)</b>: Over the last week, I spent a good bit of time with the testing teams working on bugs. Nothing terribly exciting, just polishing up things mostly. </li>

    <li><b>Artyom (Bac9)</b>: My precious, flawless models traitorously concealed some bugs from me which only came up right now. So I’m fixing those. In other news, I improved the models of roads, created a new crawlerway that properly connects to the launchpad, and did some important tweaks to interior lighting in VAB. It’s an ongoing process, I still have some stuff of that sort to do over the next few days. Overall, though, I’m very satisfied with how my content is sitting in the game. Old space center feels almost foreign now. </li>

    <li><b>Alex (aLeXmOrA)</b>: Almost done with the webdev stuff! Can’t wait to show the world. </li>

    <li><b>Daniel (DanRosas)</b>: Adding the final details to that thing I’ve been animating. You know, particles, color correction, and that sort of kerbal happiness. And helping out aLeXmOrA with his ultra secret thing. And you finally saw the 2D assets I was talking about! It’s good to know you liked the Steam Trading Cards, they were really fun to make. How about some wallpapers with those famous kerbals? </li>

    <li><b>Mike (Mu)</b>: I’ve spent the week fixing bugs and adding enhancements to various systems. </li>

    <li><b>Ted (Ted)</b>: This week I’ve been slaving over a hot Bug Tracker, ensuring all is running smoothly. The influx of new Experimental Testers has kept me very occupied all week, with showing them the ropes and helping them get their head around 0.21. Finally, I’m getting still used to working with this awesome Team of Developers. </li></br>

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    <p> So this week I get to show you the new KSC, however, keep in mind that these images are still subject to change. We also noticed that the Kerbal responsible for implementing floating white fluff has shown his face again and the pictures were only able to be acquired after his involvement and image doctoring. </p>
    <div align="center"><a href="http://imgur.com/a/OSyk6#0"><img src="http://i.imgur.com/LEc5sOD.png" alt="Sneak Peak .21 KSC" /></a></div>

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    <h3>KSP Mod Spotlight</h3>
    <p> NovaPunch is one of the oldest maintained mod packs still available. Being kept upto date by Tiberion this mod pack has truck loads of rockets, SRBs, fuel tanks and more. Updated to .20.2 recently this one is definitely worth a look if you are looking for a complete overhaul of parts. </p>
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    <li><a href="http://kerbalspaceport.com/novapunch-remix-pack/" title="" target="_blank">NovaPunch</a></li>
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    <h3>KSP Mod Breakdown</h3>
    <p> As you all know mod development is slowing to a crawl and perhaps an all out halt until the release of .21 we will work hard to make sure you guys get your mod spotlights as new mods are introduced or older ones updated, however, at the current time there seems to be a lack there of. </p>

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    <h3> Through The Telescope </h3>
    <p>By: <a href="http://www.youtube.com/user/pleborianlives" target="_blank"> Pleborian </a></p>
    <p> Ever since rover wheels were implemented during 0.19 there has been no shortage of wheeled contraptions. Even here on the KSP weekly we get infected with the need to make a ride that Jeb can be proud of, and this week is no exception.
    <div align="center"><a href="http://i.imgur.com/cAEF5q2.jpg"><img src="http://i.imgur.com/nWHfuWz.jpg" alt="Buggy" /></a></div></br>
    <p>I present to you what is simply called the 'Buggy' by Coloneljesus, this bad boy of a motor utilizes the latest tech in rover technology to propel your Kerbals at ridiculous speeds without ever leaving the ground. </p>
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    <h3>YouTube Spotlight</h3>
    <p> Nassault630 created this brilliant Kerbal Cinematic about a true 'Jeb' inspired plan. This one is worth is definetly worth a watch. </p>
    <div align="center"><a href="http://www.youtube.com/user/Nassault630" target="_blank">Nassault630</a></div>
    <br/>
    <div align="center"><iframe width="350" src="http://www.youtube.com/embed/J1Mtv_HN184" frameborder="0" allowfullscreen="allowfullscreen"></iframe></div>

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    <h3>Editor's Notes</h3>
    <p> I'd like to thank everyone for their continued submissions of fan-works to the KSP Weekly! We get an average of 12-20 submissions per week and unfortunately we cannot feature them all. If you have a screenshot, picture, cinematic trailer or other fan-work please keep on submitting them as we love to see all of your creations!</p>

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    <b>Brought to you by the KSP Media Group</b><br/>
    Author / Editor: <a href="http://www.youtube.com/user/xpdxtv" target="_blank">xPDxTV</a><br/>
    Reporter: <a href="http://www.youtube.com/user/pleborianlives" target="_blank">Pleborian</a><br/>
    Special Thanks: Maxmaps - KSP PR Manager<br/>
    Special Thanks: Capt'n Skunky - KSP Community Manager<br/>
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