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  • KSP Weekly September 10, 2013


    xPDxTV

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    <h2> September 10, 2013 </h2>
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    <h3>KSP Headline</h3>
    <p> More information about how R&D is going to function! </p>
    <ul>
    <li> Your weekly KSP Team update. </li>
    <li> Sometimes the simplest of ideas are all too 'amusing'.</li>
    <li> kOS: the operating system for Kerbals? </li>
    <li> Bob never seems to do things quite right... </li>
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    <h4>KSP Team Updates</h4>
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    <li><b>Felipe (Harvester)</b>: Now mostly recovered from the Unite/PAX trip (was awesome btw), made big strides here today on how the gathering and transmitting of science experiments is going to work out. The recovery-vs-transmission value of the data for an experiment is now defined in the experiment itself and not in the transmitter, which makes a lot more sense. A beamed-over crew report is just as valuable as a recovered one, but a physical sample from Mun is vastly more interesting than a picture of it. I'm also working on the UI for displaying the experiment results. There’s going to be more to it than what was shown in the preview video. Also made transmitters require power now, and went over their parameters. Things are looking pretty interesting.</li>

    <li><b>Rob (N3X15)</b>: Spessport: Trying to get the front page styling to not look so odd. Javascript gallery slider is still being a pain. Optimizing SQL code for tagging and searching, catching up with code documentation. Plus the usual borkages on current sites.</li>

    <li><b>Jim (Romfarer)</b>: I’ve been working on some enhancements for the Astronaut Complex this week, along with some gui elements for the subassembly interface. </li>

    <li><b>Chad (C7)</b>: Back in the office now after PAX. I had a really great time and met a lot of awesome people. I spent a good bit of last week recovering from jet lag and light case of PAX pox. I’m back to work on modules now and I hope to get as much done as possible. I’ll hopefully have more for next weeks update.</li>

    <li><b>Alex (aLeXmOrA)</b>: Fixing Launcher bugs and now I’m trying to set up a little stats system in it that will help us to know if the Launcher is being useful or if we need to change something. </li>

    <li><b>Marco (Samssonart)</b>: This week, aside from Launcher bugs, I’ve been researching the possibility of creating Windows and Mac installers for KSP, Windows is easy and there doesn’t seem to be anything that could prevent a KSP Windows installer, for the Mac version I’m still researching.</li>

    <li><b>Daniel (DanRosas)</b>: Helped Max with the 0.22 release update video and I finally have an animatic! </li>

    <li><b>Mike (Mu)</b>: Been working on a major optimisation package which sees the scene transition lag greatly reduced and also some optimizations in the core code which help with larger number of ships and parts. </li>

    <li><b>Ted (Ted)</b>: This past week I've been testing out Mike's Sub-assembly Feature with the QA Team. It's looking pretty excellent! Additionally, I've been getting more excited than I should be about R&D. </li>

    <li><b>Artyom (Bac9)</b>: Worked on re-sizing the Space Plane Hangar. </li>

    <li><b>Miguel (Maxmaps)</b>: Answered a veritable truckload of emails while dealing with the remaining PAX business and organised Episode Zero of Squadcast, also did the voice-over for the awesome 0.22 video which Dan Rosas made. </li>

    <li><b>Bob (Bob)</b>: Still following up with some great people we met at PAX and sharing the new update 0.22 video that Max narrated with everybody. </li>
    </ul>
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    <h3>YouTube Spotlight</h3>
    <p> MrTinyPirate takes custom mechanical parts to the max in this quirky yet strangely entertaining take on theme parks. Have you wondered what it might be like if Jeb created his own theme park? Check out MrTinyPirates take on what it could look like.</p>
    <div align="center"><a href="http://www.youtube.com/user/MrTinyPirate?feature=watch"_blank">MrTinyPirate</a></div>
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    <div align="center"><iframe width="350" src="http://www.youtube.com/embed/Ww90wuVg3U0" frameborder="0" allowfullscreen="allowfullscreen"></iframe></div>
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    <h3>KSP Mod Spotlight</h3>
    <p> Today we take a look at kOS Scriptable Autopilot System from creator Kevin Laity. Unlike traditional autopilot systems this one in particular is very interesting: you can't just plug in a few values and launch a rocket; you will have to write a full script in order for this mod to function properly. Now don't let this detour you from checking it out as the programming language is relatively simple. I'll put all the tutorial videos so you can get started quickly in the links section !</p>
    <ul>
    <li><a href="http://forum.kerbalspaceprogram.com/showthread.php/47399-kOS-Scriptable-Autopilot-System-0-34" title="" target="_blank">kOS Forum Thread</a></li>
    <li><a href="http://kerbalspaceport.com/kos/" title="" target="_blank">kOS Spaceport Download</a></li>
    <li><a href="

    " title="" target="_blank">Video Tutorial #1</a></li>
    <li><a href="
    " title="" target="_blank">Video Tutorial #2</a></li>
    <li><a href="
    " title="" target="_blank">Video Tutorial #3</a></li>
    <li><a href="
    " title="" target="_blank">Video Tutorial #4</a></li>
    <li><a href="
    " title="" target="_blank">Video Tutorial #5</a></li>
    <li><a href="http://kosdev.blogspot.ca/" title="" target="_blank">Kevin's Dev Blog</a></li>
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    <h3>Mod Showcase</h3>
    <p> In our mod showcase today we'll be joined by a special guest. Kevin the creator of kOS has graciously joined me in todays mod showcase to help go over the basics of his mod and what its intended purpose was. I do honestly think that this is the solution to so many people having issues with auto piloting simply because you have to do all the programming. I think it's a very good balance between the two and won't get much closer as programming your own code does take testing unless you are already super familiar with the project.</p>
    <div align="center"><a href="http://www.youtube.com/user/xPDxTV?feature=watch" target="_blank">PD</a></div>
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    <div align="center"><iframe width="350" src="http://www.youtube.com/embed/zVGPjUmYHmI" frameborder="0" allowfullscreen="allowfullscreen"></iframe></div>
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    <h3> Through The Telescope </h3>
    <p>By: <a href="http://www.youtube.com/user/pleborianlives" target="_blank"> Pleborian </a></p>
    <p>I love a great fan created video and so should you! I can barely describe how awesome this really is. Nassault blows yet another one out of the water with his video 'Bob'. Truly another awe inspiring creation with top notch camera work. Don't take my word for it just watch it for yourselves.
    <div align="center"><a href="http://www.youtube.com/user/Nassault630" target="_blank">Nassault</a></div>
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    <div align="center"><iframe width="350" src="http://www.youtube.com/embed/fs_DrVoNEhY" frameborder="0" allowfullscreen="allowfullscreen"></iframe></div>
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    <h3>Editor's Notes</h3>
    <p> For your chance to be featured in the next KSP Weekly send xPDxTV a private message containing a link to the forums, imgur, youtube, spaceport or wherever you have your fan creations hidden away! We want to see your screenshots, animations, drawings, videos, cinematics , mods and everything else! Mod creators: to help give all of your mods justice; if you would like to appear on the mod showcase to talk about your mod please include that in your message.</p>
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    <b>Brought to you by the KSP Media Group</b><br/>
    Author / Editor: <a href="http://www.youtube.com/user/xpdxtv" target="_blank">xPDxTV</a><br/>
    Reporter: <a href="http://www.youtube.com/user/pleborianlives" target="_blank">Pleborian</a><br/>
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