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  • Opt-in Prerelease for 1.1!


    Ted

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    Hi all,

     

    As I'm sure many of you read, 1.1 is to enter Experimentals this week! It's a significant update to KSP in terms of just how much has changed under the hood. We've done a complete overhaul of the user interface from a conglomerate of interface systems to Unity 5's native system. Aside from that, an entirely new system for the wheels had to be adopted due to the major changes Unity made to the native wheels system, and the list goes on!

     

    Quality Assurance is the most bare bone part of the entire testing process and is performed by around five to ten QA testers pretty much constantly. The focussed testing and efficiency mean that instead of going through the motions of the game as a normal player would, QA tends to identify areas of the new content that would usually be prone to issue and hunt for bugs there. This cuts down the time taken to find issues by a significant margin and means that the content is tested more evenly – playtesting can sometimes skip completely past some aspects of a feature. Furthermore, this method allows the testers to work closely with the developers and compare exactly what they intended to occur for specific cases, to what actually occurs – this is where QA becomes more about feedback.

     

    QA is a lot more than just finding bugs. It’s about having the knowledge of the game (especially how it works under-the-hood), the comprehension of the ideas behind the features in the game, the understanding of what a developer wants the feature to turn out like and how you can assist them in making it happen. Furthermore, it’s about condensing all of that into concise and objectively written issue reports.

     

    The QA process on 1.1 has been going for a long time, but it has been incredibly fruitful: crushing 516 issues in 107 builds! There is still more to do however, in Experimentals we hope to only increase the stability of the game, add polish to areas and carry out some bug fixing as always!

     

    The Experimental Team comprises about 100 testers. All of these testers are volunteers who contribute their spare time to playtest the game. They are normal players, sourced from the various communities via a simple application process. Often and understandably they don’t have as much spare time to devote to testing as the QA Testers and thus there are significantly more Experimental Testers ‘signed up’ than we need at any one time. This works in everyone’s favour as it keeps the activity level throughout an Experimental Phase and doesn’t put pressure on the testers while they also deal with their personal and professional lives.

     

    After we have an update go through QA, as detailed above, it is hopefully free from major issues and each feature has had any needed major improvements and refinements carried out; the update is in a feature-complete state. However, many components of a feature may still be unpolished, such as part balancing, or the performance of newer UI on different platforms. This is where Experimental Testing comes in and assists the developers in cleaning up the remaining feedback issues.

    An Experimental Testing phase typically lasts around a couple of weeks, though it is highly dependent on the number of issues that arise and how much further development is required to reach a release state. At the end of the Experimental phase, there are still a fair amount of issues on the tracker that are still open, but it’s important to note that these issues are typically minor ones, ones that aren’t in the scope of the update or simply issues that would take too much time and resources to resolve.

     

    This time around though, things will get even more interesting after Experimental testing! Given that update 1.1 will be unlike any update we’ve seen to date in terms of widespread changes to pretty much any significant and underlying system in the game we're planning to provide an optional pre-release branch of update 1.1. This opt-in branch will run for just under two full weeks before the targeted release date of the final update.

     

    The nature and extent of the changes in the update mean that many plugins and add-ons will require refactoring, updating and at the very least a recompile. Of course modders cannot do this overnight and on the flick of a switch, especially with an update of this scope. Typically a select group of particularly KSP-savvy modders would be given access to the new update to help us find bugs, but the extent of the changes this time around is such that we feel we should open it up to everyone.

     

    The pre-release branch will be opt-in via Steam only, and won't be available via the KSP Store. We really wanted to make the pre-release branch available on all distribution channels but given the frequency of builds, the size of those builds, and the necessity for everyone to be on the latest version for testing it proved to be impossible to facilitate this on the KSP store.

     

    To facilitate discussions of the pre-release branch we’ll be opening up a temporary forum for feedback. Additionally, a separate section will be made available on the bug tracker to report bugs on.

     

    Please feel free to ask any and all questions you have!

     

     


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    14 hours ago, KerbonautInTraining said:

    I'd recommend replacing "beer" with something forum-friendly

    Oh you! :P If Jeb, Bill, and Bob are old enough to fly rockets to the Mun, they're old enough for a chill brewski when they kick back at the KSC Astronaut Center rec room. :wink:

    There's nothing evil or wrong about beer, or mentioning it... No need for flanderization! :rolleyes:
    And this coming from someone who maybe drinks 1-3 times a year, if even that! Just never cared for it. :confused:

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    19 minutes ago, richfiles said:

    Oh you! :P If Jeb, Bill, and Bob are old enough to fly rockets to the Mun, they're old enough for a chill brewski when they kick back at the KSC Astronaut Center rec room. :wink:

    There's nothing evil or wrong about beer, or mentioning it... No need for flanderization! :rolleyes:
    And this coming from someone who maybe drinks 1-3 times a year, if even that! Just never cared for it. :confused:

    The first rocket engines even ran on Ethanol! At that time, people knew what was good and how to build fine rockets.

    Edited by Temeter
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    10 hours ago, Gwtheyrn said:

    I really liked this community. I thought it was neat, science savvy, friendly, and fun. Though, as I read through these coments today, it's revealed itself to be little better than a typical Reddit page. There's flames and salt going around, and now even folk claiming to be better or more important users because of where they purchased the game. There's people who've become entrenched in their positions, reinforced by their own echo chamber, and unwilling to listen to anyone else no matter what they have to say, even going so far as to imply that Kasper is lying to them and there's secret nefarious intentions. I'm just really disappointed in the whole community today. This is childish.

    Good luck and goodbye. I'm out. Don't want to be a part of a group this toxic.

    The issue with negativity, is that it only takes a small crowd to incite a lot of attention. It's the silent lurker who is the majority. You get the defenders, who try to counter the negativity. They are also a minority. The result is you get a very vocal minority having at it with another very vocal minority, and it sounds LOOOOOUD!!! :0.0:

    I like to think most people on these forums are far more reserved, and choosing to not get involved. Me, I'm taking the loud mouthed side of defending Squad! :D

    This place is a nice place. If people bug you, just set your profile to ignore them, or however that works. i've actually never done that.

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    43 minutes ago, Temeter said:

    The first rocket engines even ran on Ethanol! At that time, people knew what was good and how to build fine rockets.

    Well, the first "useful" modern style rockets had engines running on ethanol.  Earlier rockets used solid fuel or some pretty nasty hypergolics, including some of the bad person rocket planes.

    The good thing about RP-1 and Liq Hydrogen is that your engineers don't steal it for happy hour.

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    4 hours ago, BrutalRIP said:

    yeah it all seems a bit wrong to me i if i buy first party ie direct from squad store shouldnt we all get the same opertunities and features next we will be taking out sandbox if bought from gog imho squad should let people transfer to steam again.really feel bad about all this lost a LOT of confidence in squad

    Are you taking yourself serious even?  

    Also, Squad would more than likely let everyone move over to Steam. But you may want to look a bit closer. There is another party involved - Valve.
    Imagine you have store - as big as it might be - and someone else comes in "Oh, I will just put these packages into your shelves, my customers will come here frequently to pick them up, please make sure they are only taking what is theirs, and clean the shelves so they look nice, and obviously you will not get any money, as they are my customers, my product and they already paid my company for it! Have a nice day!"

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    I may have missed it as It's very early, But how exactly will opting in work? is all that's needed a simple tick of the Beta option on steam, or will keys need to be issued? Or is this a small random group type thing?

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    14 minutes ago, KerbMav said:

    Are you taking yourself serious even?  

    Also, Squad would more than likely let everyone move over to Steam. But you may want to look a bit closer. There is another party involved - Valve.
    Imagine you have store - as big as it might be - and someone else comes in "Oh, I will just put these packages into your shelves, my customers will come here frequently to pick them up, please make sure they are only taking what is theirs, and clean the shelves so they look nice, and obviously you will not get any money, as they are my customers, my product and they already paid my company for it! Have a nice day!"

    Yeah that was supposed to be sarcastic but I understand it gets lost on the net.

    Oh and just to make my feelings

    IMO. In general this is a great idea and would rather it be this way than not at all

    Alienating some of the community is not a great idea

    I understand the why's etc just think the whole situation could have been handled a lot better.any I'm done with this thread we can argue all we want it is what it is..just don't expect me to be happy about it and not express my dissatisfaction

    B

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    30 minutes ago, TiktaalikDreaming said:

    Well, the first "useful" modern style rockets had engines running on ethanol.  Earlier rockets used solid fuel or some pretty nasty hypergolics, including some of the bad person rocket planes.

    The good thing about RP-1 and Liq Hydrogen is that your engineers don't steal it for happy hour.

    Well, solid engines are technically not rocket 'engines', that's more of a liquid rocket thing.

    While the german rocket development, where the tech really started advancing, used hypergolics early in its development, Wikipedia says the first reported liquid fuel rocket already used gasoline and liquid oxygen. Apparently started by an US professor in 1926.

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    These are really exciting news! :)

    Will the new PartTools be also available when the prerelease begins? Und what version of Unity do we need exactly to be sure that all works?

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    I was mildly disappointed by the unavailability of it at the KSP Store, but hey, what can I say? I don't think I would even be able to report bugs decently to Squad, which is much of the purpose of the whole thing. I won't give them crap for it, I doubt there's anything they can do to the KSP Store to let everyone get their hands on it. 

    Best of luck to the Steam people!

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    is there anything to do, to get the beta branch or just the beta marker in steam properties? i mean some games have to have a specific code or "iknowtheconsequences" thing,

    so opt-me-in

    Edited by diggzakk
    forget
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    18 hours ago, Perry Apsis said:

    One time I was finishing a long hike on a hot day with two friends, Bob and Bill. For the last part of the hike, I was telling them about this nice beer I had in the fridge and we were all pretty excited about it... 

    ...but Bob and Bill had each chosen a separate path down the mountain. Each path had its merits and its disadvantages, and up until this point it had not mattered which path anyone took. And so neither Bob nor Bill could have foreseen what happened next.

    Bob said, "I will go down the path called Steem" and Bill said, "I will go down the path called Stoor".

    And then I said, "There is beer for each of you in my fridge at home, and it is very cold and good. But as it happens, I placed several beers in different locations along the Steem path, as a test of refrigeration and storage methods. I do not know whether any of them are any good. Some may not be cold. Some may not be nice. Some may not be either cold or nice."

    "Bob, since you are going down the Steem path, you can try these beers if you want. Just tell me how good they were, and that will help me do better at beers next time."

    "But I also want to get beers sooner!" said Bill. "Why did you not also put beers on the Stoor path?"

    "Because it was only practical for me to put beers on the Steem path. This path is connected to a network of paths that makes it very easy for me to put beers on it, and replace them if it turns out they are not cold or not nice."

    "Oh," said Bill, "This is a perfectly reasonable explanation."

    "I may try the beers on the Steem path, and then again I may not," said Bob. "On the one hand, I get beers sooner. But on the other, if they are not cold or nice I will get full and tired and may not be able to enjoy the beers in your fridge as much."

    "That's your choice to make, Bob," I said, "and I assure you, the beers in my fridge at home will be very nice indeed!"

    "Ha! Ha ha!" said Bob and Bill together. "You always say that!"

    Bob said, "There is usually something wrong with the first beers that come out of your fridge, and then you very hurriedly bring us to one or more mini-fridges with slightly different beers."

    "But in the end, the beers always end up being pretty good," said Bill.

    "And they get better every time we go on a hike with you," said Bob.

    And they each went their separate way down the mountain.

    Edited by Mister Dilsby
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    6 hours ago, pandaman said:

    I do get your point, I would have liked the option too.  But you seem to be taking it as if it's just a plan to give the steam users a huge bonus at everyone else's expense.

     

    Edited by mcirish3
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    They are probably not going to do anything about users who bought it outside Steam. The truth is that the majority of people don't even know about 1.1 beta and out of those, only a minority bought it from Squad's store and then even less cares about playing it two weeks later. They have no obligation to accept anyone to their beta. What they want is to make it as productive as possible while costing the bare essential so they can focus their resources into the game.

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    As somebody who won't be able to participate I have no idea why some would think the beta shouldn't go out if it doesn't go out to everyone.

    When its made available it will:

    1. Make the release come a week or so sooner, according to Squad staff.

    2. Make the release higher quality because, no matter how you slice it, there will be people that find bugs in the pre-release that wouldn't have been found otherwise.

    As much as I would like to experiment with 1.1 early, I don't think the fact that others get 2 weeks of playing with a potentially broken game is that bad. As I've said before, no matter what happens 1.1 will be released in all its glory soon. Eventually we'll get over this whole thing and just play the game.

    (Sorry if my continuous posting is getting annoying)

    Edited by KerbonautInTraining
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    To be honest, I don't view it as a privilege. It's just bug hunting done publicly. I can live with 1.0.5 for a few more weeks if it means getting "cold, nice beer."

    It still doesn't mean that those who did want to try it out and were from the KSP store were treated slightly unfairly. Just saying -- I totally understand Squad's inability to provide for the KSP Store.

    Edited by Columbia
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    24 minutes ago, kerbingamer376 said:

    I hate steam. Can you put the pre on the store? 

    You should read like, the first one or two pages of this topic....there are reasons why they aren't putting it on the store. The pre/beta release of 1.1 is for bug testing, mostly for mod developers. There will be daily, (or maybe more frequent as needed) updates to the beta of 1.1. The stores server (whether it be a "custom" one, or a service provided by a 3rd party) isn't capable of doing updates that frequently, or is limited by design, outside of squads immediate control.

    Some suggest just putting the beta up on the store, and not updating it, but it would defeat the purpose, not to mention some people would be sending in bug reports for something that was fixed several updates previously.

    I've read comments from both people who bought the game on the store, and those who bought it on steam who said they're going to wait for the final/official release. Not really relevant I guess.

    My self, I got the game on steam. I'm still debating on whether or not I'll get 1.1 before official release. I don't know if I can devote the time towards testing it and possibly finding bugs, but I am siding towards trying, it would be nice to help in finding them. I normally play the game seperate, with out starting up steam, but I guess in this case, because of the nature of having to have the latest patch/update to the beta, it will have to be played through steam, to make sure everyone is on the same page, so to speak..to force updating the game, when here is an update. Something that isn't possible when using the store.

    Edited by Sma
    Spelling/Grammar and adding a few things.
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    I don`t understand the fuss. Sure we all want the game as soon as possible but there is a release date planned, experimentals have to happen and then there is something a few of us have said would be a good thing to catch the bugs that are not caught in QA and experimentals, that being a more open experimentals stage. Thank you Squad for testing out a new phase in development.

    The issue of it only being on steam is pure logistics and bandwidth, again nothing that can be fixed by being mad at it...

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    i wonder the same thing as DrMarlboro said,

    it will be an open beta on the steam / ksp / properties? or its going to be a private beta with a key code?

    if its open beta, i'll ask bob kerman to science the kraken out of it while stranded on duna, because of jeb tilting the rocket 20 degrees, and aborting the mission. :D

    Edited by Roshcask
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