We noticed a number of issues persisted through the 1.1.1 patch earlier this week. We’re releasing patch 1.1.2 to address these issues before we head off to a long overdue vacation for the next couple of weeks. Patch 1.1.2 addresses issues with the user interface and landing legs, amongst others.
Here's the complete changelog:
=================================== v1.1.2 ============================================================ * Fixed an issue with triggers and convexity in loading models. * Fixed exception in the Stage Only mode of Vessel Resources panel. * Fixed for LT-1 and LT-2 landing legs causing a physics jerk when retracting. * Fixed an issue where some vessels might explode on go to pad (introduced in 1.1.1). * Fixed an issue with PQS shader accessibility. * Optimized moment of inertia calculations and some matrix operations. * Fixed an issue with an offset in the small landing gear part. * Optimized drag calculations. * Made wheel autostrutting more configurable. * Fixed some display issues in KSPedia. * Fixed an issue in FlightLogger regarding reverting / loading saves. * Increased brake torque tweakable's upper limit to 200%. * Added editor tweakables for spring and damper strength for suspension. * Removed non-working "disable suspension" tweakable. * Fixed issue with popup dialogs sharing the same title which broke game loading when loading multiple vessels all lacking parts. * Removed unneeded image effects on UI camera for increased performance. * Fixed issue where IVA field of view changes applied to flight camera on exiting IVA. * Remove some garbage creation in Part.Update. * Fixed an issue where Kerbals on EVA rescue contracts weren't fully destroyed if the contract was not done. Added a check to clear any 'empty' EVA'd Kerbal vessels in existing saves. * Fixed an issue where Kerbals were able to be renamed through KB.