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Clockwork13

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Posts posted by Clockwork13

  1. I'm not entirely sure where the correct place to put this is, but I recently created a "This Is SpaceX" video based off of the one they did in 2013 which you guys can watch here if interested. Sharing would also be appreciated as I have no other way of publicizing these kinds of videos other than word of mouth and whatever the youtube algorithm feels like doing.

     

     

  2. On 4/16/2020 at 6:07 PM, Curveball Anders said:

    - DLC is decent way for studios to keep alive.
    - The "spyware" thread is dead and gone, and if you don't believe it just block it (and if you don't know how to block it you have a much deeper issue with "spyware").
    - I've not noticed any rampant memory leaks in the base game despite playing for several hours without any significant increase of memory foot print.
    - KSP2 seems, so far, to be using some version of Unity.
    - No, but the very small minority that cares about the barn simply doesn't count.
    - The EULA isn't worse than almost any game out there.
    - Still more flexible when it comes to modding than most other games.
    - Recent updates has dealt with the issues that has hindered the majority.

    So, all in all Sir, I'm sad to say, you don't have a case.

    KSP was supposedly doing fine financially before they introduced DLC, which """coincidentally""" started coming out at around the time they were bought out. I would much rather have had them simply raise the base price of the game in exchange for the DLC content being free.
    Uh what??? I think you missed my point entirely because I have no idea what you are talking about. I was referring to the intrusive telemetry present in newer versions of the game.
    I seem to recall the aircraft hangar having a pretty nasty one. I haven't played KSP (or used the hangar) in a while so maybe it got fixed.
    My main issue with reusing Unity is that they're missing a lot of opportunities to improve the game. Especially with the extra DLC money they're bringing in not to mention being owned by a massive corporation, I'm sure they could've afforded to create it from scratch and have a much better end product. While I don't think KSP 2 will be bad, I expect that it will be very similar to KSP 1 but with some engine changes that will allow for some extra functionality. Unity can be extremely buggy and its physics engine was directly responsible for a number of the "Kraken" physics bugs present in the game.
    Not an argument
    While this isn't true, it first must be stated EULA's as a whole are a violation of users' rights and should always be condemned when games use them. Most of the time they just say the usual stuff such as no distributing copies of the game or reverse engineering it, but KSP uses a blanket EULA used for other T2 games that gives them permission to collect a bunch of sensitive info that they don't need. Furthermore, Take Two's EULA also contains a highly anti-consumer binding arbitration clause, which basically means that you essentially can't sue them for anything, ever (well you can, but it's guaranteed to go nowhere), and it instead goes through an arbitration process that almost always sides with the company. This practice is so egregious that it's banned in most countries outside of the US.
    Doesn't address my point
    Most of what I've seen with the recent updates is a few new parts or reskins for old parts. They don't add much in the way of gameplay like older updates did. Honestly I think they're just doing it so the community doesn't stagnate before KSP 2 comes out.

  3. On 4/13/2020 at 12:04 PM, Misguided_Kerbal said:

    If you've played KSP for a while, you start to have a bunch of complaints and possible improvements build up. This is the place to let that all out.

    Man do I have a lot of these.

    -DLC
    -Spyware
    -Rampant memory leaks and other bugs that don't get fixed
    -KSP 2 using the same game engine (unity)
    -Not implementing the old barn models for the KSC
    -Terrible, awful, indefensible EULA
    -Still quite inflexible when it comes to modding
    -Recent updates tend to be mediocre, rapidly pushed out and lack quality and content.

  4. - Make Jool a lot bigger

    - Move all the planets much farther apart. Right now, I feel like going to different planets is too easy. Real life space missions basically never thrust all of the way to a distant planet because of how far away they are, but instead use gravitational assists and other tricks to make the trip. In KSP, gravitational assists are hardly ever necessary to get somewhere.

    - More procedurally generated features. For most of the planets in-game, once you've seen it once you have basically seen it all. Procedurally generating some terrain and land features could make exploring more worthwhile..

    - And lastly, the Gas Planet 2 that we were all promised but never got.

  5. Depends on who you ask. I don't play on the newer KSP versions, nor have I purchased any of the DLC, but it seems overpriced in my opinion. Not to mention much of the same functionality can be added with some mods.

    I think you should just research the expansions and if you think you'll enjoy playing on them, then get the expansions. What other people think about it shouldn't matter.

  6. 11 hours ago, linuxgurugamer said:

    Next update will be 1.8.1, and will most likely be bug fixes, etc.

    All initial 1.x releases have problems, QA can only test so much.  And sometimes simple things get through for various reasons

    I think a major update dedicated solely to QOL changes and tons of bug-fixes as well as smaller additions to the game would be nice.

  7. 8 hours ago, k00b said:

    why are people so butthurt about "analytics" ? - you guys don't have windows 10 ? (...or tinfoil hats alternatively)

    what am i missing ? thanks.

    Windows Analytics can be turned off entirely, although it usually requires a third party program in order to do thoroughly and completely. The point is though, it can be done.

    A handful of us (myself included) do not use Windows 10.

     

    Edit: Another thing I feel should be pointed out is that it may not just be 'boring metadata'; the fact that KSP is closed source means there's no way to find out what exactly it's sending. Depending on what you classify as boring metadata, it can be used to identify people uniquely in some pretty interesting ways, such as recording how fast you type down to the millisecond and then pairing that up with other data to give you a unique ID (which is a real thing), all without you knowing. Although more commonly it'll just identify you by your IP or physical address

    There's two main problems with this:

    1. It's often given to third parties, which T2's EULA admits to. We don't know who these third parties are, which on top of the privacy issues already at hand, makes it an even more alarming security and privacy issue.

    2. Data breaches happen, potentially making the information collected on you public. Many companies, especially ones that are supposed to be entrusted with our personal info, don't even bother with security.

    Combining those two points, a notorious example of this was when Equifax got hacked. Granted, I seriously doubt T2 is elevating its data collection all the way to social security numbers (though it definitely has the capability), Equifax *somehow* got ahold of hundreds of millions of SSNs, most of which from people who've never even used their service.

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