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Tau137

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Everything posted by Tau137

  1. There is a scaling bug. I have 1.25 reactor and thermal jet combo, and everything is fine in VAB, but in flight the nozzle is scaled down to 0.625 (thrust is fine, but visual size is small). Have not done further experiments yet.
  2. Great idea, but this mod persistently crashes the game for me. Well, the game does not "crash", but gets "stuck" when attempting to start a new or resume an existing game.
  3. Ok, addition to the above: the game crashes at ~800m above ground even with RealChute disabled (dll removed, parts in place). Gonna try to remove the chutes via edit to see if that changes anything.
  4. First of all, thank you for a nice mod. On the down side, this crash is definitely NOT caused by timewarp. I am running some mods but current typical memory footprints is 2-2.5G, and the game has not crashed once out-of-memory. I currently have a lander coming from Dres at 4+Km/s, so I tried five times in a row to land it safely: it survives reentry, but the the game always crashes exactly at the time of main chute deployment (RealChute Radial Main, stock parameters; pre-deployment works fine), with or without time warp. Please take a look into this. Jebediah, needs your help to survive! "DynamicHeapAllocator out of memory - Could not get memory for large allocationCrash!!!"
  5. Strange thing are happening with the latest update.... 1. Very unstable rockets with any air control surfaces on then at about 0.5-2 Mach (weird rotational forces for no apparent reason). 2. Any attempt to aerobrake at Jool with any vessel causes immediate an uncontrollable rotation, even when barely touching the atmosphere at 135km.
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