Grunf911

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About Grunf911

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  1. Hi @Pak, figured just to let you know, I did 1 more video on the Cormorant Aeronology (1.4.5 though), can't wait to see it in 1.5
  2. Hi, here is my KSP Mission builder tutorial series for KSP Making History expansion. Here I will be covering how to create missions, how to edit mission parameters, test etc Episode 01 - Simple Rescue Mission (Basics) Episode 02 - Pre-made Craft & Part Failures Episode 03 - Adding Flavor with Catch All Nodes Reserved for future use
  3. Here is a tutorial on how to install Scatterer (and other mods) manually:
  4. FINALLY MANAGED TO GET IT TO WORK (sorry for shout but soooo excited :-) ) Take a look at my new Heavy SSTO designated - SPL - SSTO - Laythe - Cargo Mk3g - Bast (Based on Egyptian deity Bastet - a lion warrior goddess that was later named a protector of cats, mothers and family) I hope Bast shall be a good mother to our future Laythe mobile base :-)
  5. In the log file i found this: KerbalJointReinforcement: extents could not be properly built for part PWing - SP+ (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
  6. The only error i see is this one: // After I launch my craft. [Error]: Ignore collision failed. Both colliders need to be activated when calling IgnoreCollision Also i am using FAR 0.15.7.2 - Could that one be causing the issue as i believe you mentioned somewhere that some lower FAR versions cause issues in mirrored meshes. If so how can i check it ? BTW, sent u a PM
  7. Ok getting there just few more questions please 1. Ok, but do i need to rebuild the craft (in SPH) or not (or just reload the game with new values in part.cfg) ? 2. also there are 2 modules (lifting surface and wing manipulator). Does it matter where i put it ? 3. What is the max value is 600 ok ? EDIT: I tried with values 300 and 600 with no use, MODULE { name = WingManipulator connectionFactor = 1000 } MODULE { name = ModuleLiftingSurface useInternalDragModel = True deflectionLiftCoeff = 2.0 dragAtMaxAoA = 0.5 dragAtMinAoA = 0.0 } Here is what happens: I have even tried to rebuild the craft after updating values (as i thought they get modified in the .craft file once you put in the part) - not sure how it works @Crzyrndm - my thoughts are that due to high mass and big wings strong forces ensue: 1. To lift wings up 2. The mass to keep it on the ground. ...however what is puzzling to me is why always right wing breaks and never the left one ? (could it be that connectionFactor is only applied to the wing being edited and not the mirrored one ?) (im just speculating as i find it strange)
  8. That would explain the million wing breaks that i was experiencing. However where do i set that connectionFactor. It is not in part.cfg for the given wing. - is it already somewhere ? if so where ? (its not in part.cfg - this is 1.1.3 version so 11.1) - do i add it somewere ? if so where ? - Gamedata - pwing - wing - part.cfg, OR .craft file or somewhere else, please be specific EDIT: I found it in pWings.dll, but i can not edit .dlls. Is there a simple editor that woudl allow me to edit it ? If this works you will get credit on my next engineering vid ( the one building Laythe - Rover-Base - deploying SSTO - wow that was a mouthfull) :-). I literally cant play without pwings :-)
  9. Hi, I have an issue with 1.1.3 Pwings 11.1. I am trying to use them with OPT Spaceplane parts - Humpback which is huge. However regardless of how thick i make them (Both Mark 2 and SP+) just before takeoff they snap off (i assume as they are huge they get ripped off due to vertical lift forces). I tried modifying the parts:: breakingTorque = 800 (originally 100) - OPT uses 600-800 for comparison and they dont get ripped off breakingForce = 800 (originally 100) (which is more inline with other OPT wings), BUT do i need to rebuild the whole plane or will this change be applied to wings regardless of the fact i modified the part.cfg afterwards. Second question is even AM i fixing the correct values ? or ? I do not have the picture of the pwings on aircraft as i have never been able to take off (will repost SPH pic in a couple of hrs) but for the time being this is what the plane looks like with OPT wings i am trying to replace (as for Landing on Laythe i need bigger lift surfaces as i want a glider rather than dart (which is now)) The side tanks are 2,5m just for scale
  10. I have an i7 3850 (i think) with 16 GB ram and GeForce GTX 780. The KSP does not always run perfectly but after the 1.1. it runs quite nicely, 25 FPS on normal stuff, 17 on bigger. However I always try to accelerate video playback for the FPS to be atleast 25 for you guys. You would notice it as the music plays a bit quicker :-)
  11. If you are good with GIMP then absolutely. I used it a couple of times but am not nearly as skilled as i need to be :-)
  12. I saw a lot of people both on forum and reddit asking tips on how to create a space station, so I thought it would be a good subject for a comprehensive tutorial:
  13. Actually i tried a very silly thing. I uninstalled, then reinstalled WarpDrive mod, then it worked for me. Couldn't believe it was that simple