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PUNiSH3R

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    Rocketry Enthusiast
  1. I can verify it is; deploying a Comm. 16 omni inside of a fairing while in atmosphere will snap it under FAR high dyn pressure. I made that mistake early on (more than once...) I mount the DP-10 externally (i.e., unshielded) on the trans-atmospheric stage; once you're over 70km or so, deploy your primary comm via an action group when you decouple your fairing and kick loose the TA stage at will.
  2. I think that was the point of the Reflectron DP-10; just enough range to get you exoatmospheric, then forces a 'staged' deployment of longer range communication.
  3. I've had that on all 'toggle' buttons since I installed RT2 1.4.0 (e.g., activate/deactivate, Lights On/Lights Off, etc). Have to re-right click the object to click the toggled state.
  4. Tweaking dV in the VAB: "Tout Petit Moineau" - Igorrr Taxiing from the SPH and takeoff: "Slay It" - Cryptex Hangel doing KSS maintenance on EVA: "Lights" - Ellie Goulding (Bassnectar Remix) "Burn" - Ellie Goulding (At Dawn We Rage Light It Up Remix) Sunscraper mission at periapsis: "Bullet Train" - Stephen Swartz Dudtop and Nedbo doing Munbase maintenance: "Elements" - Lindsey Sterling "Crystallize" - Lindsey Sterling Aerobraking into Laythe followed by an unpowered landing hitting that ONE hex on land with an ore deposit overlapping a Kethane field: "Weapon" - M4SON1C Generally: "I Can't Stop" - Flux Pavilion
  5. With respect to Duna and setting up bases: the best option I've found is to pre-land a small probe parallel to the dune ridges, scout a box canyon and pop smoke for your main lander; similar to the 'center of the crater' concept for Munar bases.
  6. 1. Parking orbit is more efficient if you're not computing transfer angles; you can brute force an encounter, but you'll burn massive dV depending on the angles. Parking orbit is a compromise position; technically you don't need the >72km periapsis to get there, but it makes transfers easier once you're used to it and you're automatically moving faster, so the Oberth is more pronounced. 2. Mun in the 'right place' is on the horizon (90 degree intercept angle). This is what I usually do. Makes a gravity assist off the Mun for interplanetary transfers way easy as well. 3. Declines any benefit of the Oberth Effect, see Vexx above. EDIT: Holy guac, QUAD LASER NINJA... [No one can defeat the quad laser...]
  7. My thought is that there is a difference between a level of zero and and a level of none, much as zero and null are not the same thing. I rather prefer it as is, serves as a reminder of how much environmental damage I've managed on the poor Mun...
  8. Thanks boolybooly, it's an honor to join the list! And yes, despite the forum rule against it, D4 PUNiSH3R iZ Sup3R 1337Z0R! (See, now you've got me reminiscing about Jolt cola and the harmony of an acoustic coupler SYN/ACK...)
  9. My 2.7t SSTO entry (with runway landing): See Below for new gallery
  10. http://forum.kerbalspaceprogram.com/threads/52080-Basic-Aircraft-Design-Explained-Simply-With-Pictures
  11. I can confirm that you don't have to rescan; go into the map view while drilling and you can watch the deposit shrink in realtime. I discovered this after completely draining a 380k deposit on the Mun. That's when I also discovered that the deposit amount shown is shared between all the hexes in a group, not just the one you landed in...
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