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  1. It looks a bit confusing. Do you mean that the "thermal" nozzles & generators use the "charged" power, while the "charged" counterparts cannot use the "charged" power?
  2. It seems that the "Timberwind" engine (and also the pebble bed reactor) now gives 5/6 of its total power as charged power. Is this the way it is supposed to be?
  3. I apologize for the duplicate question, but I think this is important for roleplaying purposes at the very least, so I would really appreciate a response. The DT magnetometer and the GC/LC MS seem to have been removed. Are they obsolete now? (Note: I am using DMagic Orbital Science mod.) If so, how can I find out the antimatter density and the atmospheric / oceanic composition of each planet?
  4. Could that be related to the 'max physics delta-time per frame' value in the KSP settings? In my KSP settings it is 0.10s, 2.5 times the default value. EDIT) No, test shows that changing the value does not affect the situation.
  5. Both. I did tests with several different configurations: some with the Mach Effect Drive, some with the EM drive, some with both. The test craft configuration mentioned above was the simplest one.
  6. It seems that the DT magnetometer and the gas / liquid chromatography mass spectrometers have been removed. Are they now obsolete? (Note: I am using DMagic Orbital Science mod.) If so, how can I find out the antimatter density and the atmospheric / oceanic composition of each planet? Also, it seems that the reactionless drives sometimes fail to utilize the quantum vacuum plasma. Specifically, when the main throttle goes directly from 0% to 100% (by pressing the Z key), the engines display "Flame-Out!" / "VacuumPlasma deprived" and stop working in some cases. This does not happen if the initial throttle was not 0%, or if the thrust limiter value was set to be less than 2% (for Mach Effect Drive) / 5% (for EM Drive). Could you please check if this is a bug? My installation of KSPI-E is currently up to date (CKAN version 1.22.9.4), and my test craft configuration is RC-L01 large probe - Muon Catalyzed Reactor - Mach Effect Drive (or EM Dirve) vertically stacked together, plus two 1.5x sized large folding graphene radiators.
  7. I just noticed that the credit to the original KSPI is given to a (presumably) wrong person. See the 4th post in this thread. The original author of KSPI is Fractal_UK , not just Fractal.
  8. https://we.tl/t-Fds86luf4T It is a very simple test vessel consisting of a probe core, a fuel tank (LH2), a thermal generator, a reactor (pebble bed) and two radiators. PhotonSailor was not installed. My list of installed mods is shown below.
  9. Yes, I know that. What I meant is the situation is the same, i.e. the reactor power is 0%. I did not disabled it in the VAB (I triple checked it), and surely I activated the engine via staging (also triple checked it).
  10. The reactor status starts with 0% when the flight scene is loaded. The electric engines do not work even on the launchpad.
  11. The reactor was not disabled, as is indicated by the "shutdown" button in the screenshot. KSPIE version is 1.22.2.4. Except for those 'normal' (i.e. Steamworks / MiniAVC related) exceptions, there is only one exception (shown below) in the log file. Module ModuleEnginesWarp threw during OnLoad: System.ArgumentException: The requested value 'Nozzle' was not found. at System.Enum.Parse (System.Type enumType, System.String value, Boolean ignoreCase) [0x00000] in <filename unknown>:0 at System.Enum.Parse (System.Type enumType, System.String value) [0x00000] in <filename unknown>:0 at ModuleEngines.OnLoad (.ConfigNode node) [0x00000] in <filename unknown>:0 at PartModule.Load (.ConfigNode node) [0x00000] in <filename unknown>:0
  12. The electric engines (e.g. Dawn, ELF, ATTILA) are not working in my game. Has anyone experienced a similar problem? When an electric engine is used in a vessel, the reactor does not produce power despite being marked as "Active." Note that thermal engines don't have this issue.
  13. Support for the new US2 parts seems to be missing in the DMagicCommunityTechTree.cfg file. Could you please add CTT support for them?
  14. Usually in real time. I think I used 'Physics acceleration' a couple of times, but had not observed any noticeable difference. I tried 'Time acceleration' once or twice but couldn't really use it, because the engine did not support warp thrust. I think it was the nuclear ramjet engine.
  15. ModuleEnginesFX is OK. It also gives ~100% of the expected ∆V.
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