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eggymatrix

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    Bottle Rocketeer
  1. [quote name='tg626']Great question! Seems everyone assumes that if you have Linux, you have the Steam version of KSP. Which is odd to me given that most of Steam's library seems to be Win only. Sooooo..... Where does one extract the "KSP_Linux" folder to for starters...[/QUOTE] Actually the linux offers are steadily increasing, and what steam has not for linux you will not find for linux anywhere else. Besides you can always run steam inside playonlinux and run the other games that are only for winblows from inside there... Anyway you can extract that folder wherever you want, as of the launching I recommend fruition of this thread: [url]http://forum.kerbalspaceprogram.com/threads/24529-The-Linux-compatibility-thread[/url]! For instance I run it using a script like this: [CODE]#!/bin/sh cd /location_of_ksp_folder/"Kerbal Space Program" export LC_ALL=C export LD_PRELOAD="libpthread.so.0 libGL.so.1" export __GL_THREADED_OPTIMIZATIONS=1 exec taskset -c 2-3 ./KSP.x86_64[/CODE] and in order to have it so that it suffices to run "ksp" in any terminal in order to launch the game, I linked this script inside the /usr/bin directory with (on ubuntu): [CODE]cd /usr/bin sudo ln -s /location_of_ksp_launch_script folder/name_of_ksp_script ksp[/CODE]
  2. have got an issue with the mk2 based lab: it breaks right-clicking parts both in VAB/SPH and in flight mode. example 1: In VAB and building ship, right click any part and usual menu (the one with liquid fuel amounts, flag toggle, etc) pops up. Right click on the mk2 crewed lab--> no menu pops up and neither the right click menues for the other parts pop up anymore. Have to go out of VAB/SPH and in again to make them work again. example 2: Flying a ship, right click any part and usual menu pops up. Right click on the mk2 crewed lab--> no menu pops up and neither the right click menues for the other parts pop up anymore. Have to f5 and f9 to make them work again. This happens only for the mk2 crewed lab, all other parts included those from your mod work fine, this happens also on a fresh sandbox save. I play linux 64 bit with other mods, have not tried to replicate bug with an unmodded install...
  3. to clarify: double click on the planet/moon in map view to focus the screen on it, then the menu appears.
  4. There indeed are fairings! In the aero parts menu take the 1.25 fairing ring (AE-FF1 aerostream proctective shell) and place it under your upper decoupler. As soon as you place it you can build your fairing by left-clicking for each segment.
  5. hey all! I wanted to give a try to this mod but i have the problem that after starting the game in career mode i have no contracts. The list of contracts where at the beginning there are some "launch a vehicle" or "reach 5000m" is empty... used CKAN to install realism overhaul and lack's stock extention. Since ctt was not on ckan but the people in their thread claimed that it works fine even with the old version for .25, i installed that manually. then i installed manually rp-0. Do i have to do something else? - - - Updated - - - solved, did an error unpacking the mod, sorry for the mess guys :-)
  6. did a ike mission with a orbital station and a lander, decided after the aereobrake in duna that I could also land there with the spare fuel from the station, so took a trip onto the red planed, back to the station to refuel and preparing to land on ike. Coming in at much too high speed, instead of hitting f9 hit f5---->kaboom hold f9--->kaboom hold f9--->kaboom unvilling to lose jeb, bob, 2 hours of science done at duna, the whole lander and my temper, I downloaded hyperedit.... I'm ashamed now :-( bob and jeb made it back in one piece thanks to some "gravitational singularity" tho :-)
  7. first time MJ user here, downloaded it because KER was not jet updated and needed some data windows. Wanted to report an issue with the dv calculator in the VAB/SPH where it seems that it does not take in account correctly the fuel lines.
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