Jump to content

PLAD

Members
  • Content Count

    333
  • Joined

  • Last visited

Community Reputation

367 Excellent

About PLAD

  • Rank
    Spacecraft Engineer

Recent Profile Visitors

3,000 profile views
  1. OK. It's weird though, I can see the imgur primer just fine by clicking on the link, but I know there are so many possible security settings and ways of linking to something that it won't always work on all devices. A simple link to the primer Now a spoiler-style link: -PLAD PS-Here is a link to execution of an Earth-Venus-Mars, land, Mars-Earth mission using Okder's addon. Going Kerbin-Eve-Duna-Kerbin in stock is a similar mission.
  2. Hello, sorry, no. Those are great packs but I already have FF for 5 different systems and it is too much for me to keep track of any more (every time something updates I have to install it and check flybys around every planet to make sure nothing has changed, or figure out and test and release a new version.) The supported packs are: Stock KSP Outer Planets mod Real Solar System Kerbol Star System Galileo Planet Pack (1x) GPP 10.625x -PLAD
  3. Yup, in the OP I link to a primer on using it. Okder's Mechjeb addon makes it much easier to determine the best launch time and start orbit inclination and LAN to get into, link is at the bottom of the OP and a couple of examples in using it are in that thread. You can see typical values to use when searching for flybys in the various flyby reports I've done over the years, here are some examples: Kerbin-Duna-Kerbin : Here K-E-K-Jool: here If you look further through my older adventures be aware that I used to use "Earth Time" (365-day years, 24-hour days) even in stock K
  4. I have released versions of Flyby Finder and the Lambert and Moonfinder spreadsheets for GPP version 1.5.x with the 10.625x rescale only. They are in the OP above. Note that I assume the user will install Kronometer and therefore have 347-day years for Gael. In earlier versions of the 10.625x rescale this time change was put in automatically, now you have to install Kronometer yourself. GPP v1.5 moved most of the planet start positions, so all the flyby paths I had used so far are obsolete. A quick check shows Tellumo is still the boss for throwing you to other planets, and the gas giants
  5. I've updated FF to work with the latest version of the GPP. FF v0.86 is for stock-scale GPP v1.5x. Keep using FF 0.85 if you are using an earlier version of GPP. Two small changes were made to the detail box- Vinf out has been removed since it was redundant with Vinf in, and I added total travel time in years to the summary. It already had total travel time in days but for long voyages years seemed useful. -PLAD
  6. It would be an honor! Or if more a more formal reply is needed I authorize anyone to use that picture any way they see fit. Especially Galileo.
  7. Just look at it... Taken during a very low 10.625x Tellumo flyby. Look at the feathering in the planet's shadow, as if some parts of the ring are thicker than others. Did you design that in or is it luck? And then the probe spotted Beautiful work.
  8. Here is a flight from Gael to Tellumo-Niven-Icarus. This is the lowest-dV way I've found to get to Icarus launching in the first year. This one takes 5618m/s from a 240x240km Gael orbit, but at the end of the album I show the next GTNI window that can get you there for about 4880m/s in year 5. https://imgur.com/a/dfCz4 Note that it is hard to do a giant burn accurately, I had to do a 100m/s correction right after I finished the burn because of burn time and position inaccuracy, but after that it was less than 10m/s total for all the rest of the course corrections.
  9. I have released a version of Flyby Finder that is just for GPP with the 10.625x rescale. It is here. Also there is a version of my Moonfinder spreadsheet for Gael 10.625x, and a version of my Lambert spreadsheet for GPP 10.625. For those using stock GPP regular Flyby Finder is still the place to go. I don't know if I'll make ones for other rescales since I have to play them first, and once you've gone full scale it's hard to go back to the little ones as @Yakvi said. FF is most useful for the full scale in my opinion, especially in the GPP system. In other news I made a rocket to lau
  10. This is a set of tools to use with the 10.625x rescale of the Galileo Planet Pack only. If you re using stock GPP then you must use the standard Flyby Finder available here. Tools for the Real Solar System mod are here. I don't offer any other rescales at this time. GPP 10.625x uses a custom time scale with 24 hour days and a 347-day year, and I have to tweak some other parameters to fit the giant size of this solar system. Here is Flyby Finder itself, I'm assuming that by the time you get here you have used it in stock, if not the instructions are in this thread. The following file
  11. Yes, thanks, I am going to need it. I just have to know what it would take for some hapless species that evolves on a planet like this to get into space. First will be building anything that can go surface to orbit, and then 2nd trying to fly that from Gael's surface to Tellumo. I calculate a Tellumo orbital speed of 14,011 m/s at 90km altitude, and then the gravity and drag losses should be savage. With a surface gravity of 1.9 the TWR will need to be well over 2 all the way... I'm not above trying an Orion with realistic stats. I was worrying about entering the atmosphere at the 20km/s
  12. I'm working on a version of Flyby Finder just for 10.625x GPP. A question-I'm using my RO mods and configs so I'm sticking with KSP 1.2.2 and therefore GPP 1.2.3 for now. I see no .cfg changes to the planet orbit parameters in stock or 10.625x between the GPP1.2.3 and 1.4 versions. (Things related to rotation don't matter to FF.) Is there anything that isn't visible in the rescale files that changed between the two? For instance the atmosphere heights get multiplied by 1.8 in 1.2.3 but I can't see that number in the rescale files or Sigma configs. I can't think of much else that could have ch
  13. As some have noted, it can be time-consuming to set up a flyby when you only know the flyby altitude. However, okder has updated his Mechjeb addon to add a graphical departure asymptote indicator. This makes it much easier to set up a flyby path past the intermediate planets. (It also has some other uses, more details below.) Here is a little primer on how to use it. https://imgur.com/a/MzWwR This little album shows more detail on using it to plan a future departure from a planet you are arriving at. https://imgur.com/a/vSGZB I experimented with putting more info in FF's t
  14. As @aluc24 and others have noted, it can be time-consuming to set up a flyby when you only know the flyby altitude. However, okder has updated his Mechjeb addon to add a graphical departure asymptote indicator. This makes it much easier to set up a flyby path past the intermediate planets. (It also has some other uses, more details below.) Here is a little primer on how to use it. https://imgur.com/a/MzWwR This little album shows more detail on using it to plan a future departure from a planet you are arriving at. https://imgur.com/a/vSGZB I experimented with putting more
  15. Hello @okder, I just wanted to say that I have tried this with stock KSP, RSS/RO, GPP, and the GPP 10.625x rescale and it works well with all of them. I use it for all my interplanetary flights now including simple 2-body transfers, since the launch guidance, transfer node, and correction node work for any flight whether it will lead to a flyby or not. It also greatly simplifies setting up a flyby, I don't bother to try setting one up without it now. Thanks again for this.
×
×
  • Create New...