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About Christronomy

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    Bottle Rocketeer

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  1. I'm finally back under way on this project! Obviously I didn't get it finished in time for the 50th anniversary, but hopefully it won't be too much longer. Starting a new job meant turning in my old laptop and getting a new one, so getting all of my software, files, and references squared away was an epic pain. In any case, I've started Swing Arm 4!
  2. @Michael Smith I'll tell you what, once I'm done with this thing, I'll upload it to Sketchfab as well so you can explore at will. Do bear in mind that this is a bit simplified for the sake of being runnable in KSP. Excuses time! I just moved to a new city and started a new job, so I've been a little less than dedicated to the tower over the last few weeks. I promise I will resume the very instant I am able. It would be awesome to get it released in time for the 50th anniversary!
  3. Swing Arm 7 (S-IVB Forward) is done! This was super difficult and may have turned out too high-poly. I'll have to probably cut down on the piping and/or cable runs a little. Swing Arm 4 remains. Only one of us shall triumph.
  4. Just about finished Swing Arm 5! Just 4 and 7 remain and then I can release this thing.
  5. Alright, after endless frustration with the propellant piping on side 3 of the LUT, I found and requested admission into the LUT Yahoo Group and they were kind enough to oblige. Their data is a treasure trove! This is my intermediately detailed take on the LOX valve complex on level 30' of the LUT. This ran to Swing Arm 1 and supplied and vented LOX to the S-IC stage. All at only 2,150 polys!
  6. Swing Arm 8 (Service Module). I'd class this one as moderate difficulty. Swing Arm 5 (S-II Forward) is probably also moderate difficulty. After that, it's just 4 (S-II Intermediate) and 7 (S-IVB Forward), which both look hard as all get out and like they're basically infested with greebles. I think those two will finally kill me. Loss of blood from eyeballs, most likely.
  7. And Swing Arm 3 (S-II Aft). Thus concludes the easy ones, as it were.
  8. Just a quick update to prove I'm not dead yet. I have completed and animated Swing Arm 2 (S-IC Forward). Also included Swing Arm 1 (S-IC Intertank) in an image since I foolishly did not last time. If anyone reads this and happens to know where on Earth I can find some information on adding particle effects to KSP, I'd be very grateful.
  9. @darkerdadorito Thanks! Yes, I have made extensive use of the drawings from that site and am forever in their debt for their excellent collection. @johnkeale The interiors were some of the most difficult parts for which to find reference. I have only the technical drawings and a couple of tiny-res photos of the interior of the MLP from the shuttle era. Immensely frustrating trying to extrapolate details! @Dan Neely So I have come to the propellant piping as I am very near completion of this thing and I finally found a decent reference! I somehow missed th
  10. This is just incredible. Definitely motivating me to work on finishing my LUT! I do have one question - have you given any thought to modeling and/or texturing the insulated F-1 they used at launch time?
  11. Oy, tell me about it. Finding references has been absolutely monstrous. I refuse to believe that nobody took extremely detailed photos of these things all throughout the program, so I must conclude that they're sitting in a NASA warehouse somewhere (or, if history is any indication, they were destroyed due to improper storage. Florida humidity is already legendary - combine it with sea air and nothing lasts long there). I've been half tempted to make a trip down to Canaveral and demand to be let into the photo archives. They'd say no, but I could at least say I tried. To answer your quest
  12. I created it in real scale, then made another version wherein I shrunk it down to stock and made alterations so it could fit FASA (I had to raise the 320' level crew access walkway and reposition swing arm 9). In short, I have real scale, stock scale for FASA, and I also plan to make one that is stock scale for Bluedog Design Bureau.
  13. I just checked it out and I have to say that is some tremendous work you've done. I'd be delighted to see them together! Is yours true to scale or stock-alike (5m S-1C and S-II; 3.75m S-IVb; 2m CSM)?
  14. Just updated the OP to include links to some preliminary videos. The Apollo Astronaut Pad Experience Demo of currently implemented features Feedback is appreciated!
  15. I tried to figure out how to do that for quite a while, but I couldn't manage to do it. I have him included in the crew access arm white room 3D model itself: Rigged in 3DS Max and textured in PS.
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